Bursting Vines Skill - ESO
Bursting Vines is a skill in the Green Balance skill line under the Warden category in ESO (the Elder Scrolls Online)
Green Balance

Cost: 4050 Magicka
Maximum range: 28 meters
Effect
Launch a vine to swing yourself to an ally, instantly healing them for 2700 Health.
Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds.
New effect
Travels faster, heals instantly, and restores more Ultimate.
Found in: Warden > Green Balance
Unlocks at: Green Balance Rank 42 and Nature's Grasp Rank IV
Bursting Vines is a skill in the Green Balance skill line under the Warden category in ESO (the Elder Scrolls Online).
Champion Points that buff Bursting Vines
- Blessed
- Fighting Finesse (only while slotted)
- Precision
- Quick Recovery
- Rejuvenator (only while slotted)
- Soothing Tide (only while slotted)
- Untamed Aggression (only while slotted)
Unmorphed version

Nature's Grasp
Other morph

Nature's Embrace
Top builds using Bursting Vines
Green Balance skills
Ultimate abilities | |
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Swell a healing forest at the target location, instantly healing the most injured friendly target for 2787 Health. The forest continues to heal you and your allies in the area for 927 Health every 1 second for 6 seconds. |
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Swell a healing forest at the target location, instantly healing the most injured friendly target for 2880 Health. The forest continues to heal you and your allies in the area for 958 Health every 1 second for 6 seconds.
You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health.
Generate Ultimate if the initial heal is used on a low health target.
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Swell a healing forest at the target location, instantly healing the most injured friendly target for 2880 Health. The forest continues to heal you and your allies in the area for 958 every 1 second for 6 seconds.
The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest.
The healing over time will continue to heal you and your allies after leaving the area.
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Active abilities |
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Seed a large area of mushrooms in front of you, healing you and your allies for 2613 Health. |
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Seed a large area of mushrooms in front of you, healing you and your allies for 2700 Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds.
Affected targets have increased Magicka and Stamina Recovery.
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Seed a large area of mushrooms in front of you, healing you and your allies for 2700 Health.
Heals for 15% more on allies that are within 8 meters of you.
Converts into a Stamina ability. Allies near you are healed for more.
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Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3486 Health. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds. |
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Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3485 Health.
While the field grows, you and allies are healed for 410 Health every 1 second.
You can activate this ability again to cause it to instantly bloom.
An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.
The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
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Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3600 Health.
Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215.
An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.
Enemies in the field receive less healing and have reduced Weapon and Spell Damage.
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Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 695 Health each time they take damage. This effect can occur once every 1 second. |
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Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 718 Health each time they take damage. This effect can occur once every 1 second.
The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy.
Minor Lifesteal is applied to attackers.
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Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 718 Health each time they take damage. This effect can occur once every 1 second.
When the vines expire, they heal the target for an additional 1742 Health.
Heals when effect ends.
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Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Embrace the lotus blessing, causing your Light Attacks to restore 1500 Health and your fully-charged Heavy Attacks to restore 4500 Health to you or 2 nearby allies for 20 seconds.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Heals two additional targets and increases the healing caused.
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Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 1 minute.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Significantly increases the duration.
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Launch a vine to swing yourself to an ally, healing them for 3480 Health over 10 seconds. You gain 3 Ultimate when this effect completes if you are in combat. |
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Launch a vine to swing yourself to an ally, instantly healing them for 2700 Health.
Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds.
Travels faster, heals instantly, and restores more Ultimate.
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Launch a vine to swing yourself to an ally, healing you and them for 3594 Health over 10 seconds. Gain 3 Ultimate when either of these effects complete while you are in combat.
Heals both you and the ally.
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Passive abilities | |
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When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds. |
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When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second. |
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Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted. |
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When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds. |