Shocking Siphon Skill - ESO
Shocking Siphon is a skill in the Grave Lord skill line under the Necromancer category in ESO (the Elder Scrolls Online)
Grave Lord

Duration: 20 seconds
Maximum range: 28 meters
Radius: 5 meters
Effect
Violently drain the last spark of life from a corpse, dealing 6150 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
While slotted, your damage done is increased by 3%.
Found in: Necromancer > Grave Lord
Shocking Siphon is a skill in the Grave Lord skill line under the Necromancer category in ESO (the Elder Scrolls Online).
Buffs Status effects Champion Points that buff Shocking Siphon
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Morph

Detonating Siphon
Morph

Mystic Siphon
Top builds using Shocking Siphon
Other Builds & Guides that use the Shocking Siphon skill
Grave Lord skills
Ultimate abilities | |
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Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3096 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. |
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Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3098 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds.
Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.
Increases the duration of Major Vulnerability and the final smash stuns all enemies hit.
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Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200 3360, and 3528 Disease Damage with the first, second, and third smash.
Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect.
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Active abilities |
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Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 50% increased damage. |
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Lob an explosive skull at an enemy, dealing 2160 Flame Damage.
Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies.
The third cast of the skull will bounce to other nearby enemies.
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Lob an explosive skull at an enemy, dealing 2160 Poison Damage.
Every third cast of this ability deals 50% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.
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Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for 10 seconds, increasing your damage done with class abilities and damage over time effects by 15%. Creates a corpse on death if you are in combat. |
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Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%.
Creates a corpse on death.
Converts into a Stamina ability that deals Disease Damage to enemies instead of empowering you. Applies Major Defile and the Diseased status effect to enemies hit.
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Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your damage done with class abilities and damage over time effects by 15%. While active, your third cast of Flame Skull damages in an area and creates a corpse near the enemy.
Creates a corpse on death if you are in combat.
Increases the duration. While active, your third Flame Skull deals damage in an area and creates a corpse.
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Desecrate the ground at the target location, dealing 3080 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. |
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Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%.
Consumes a corpse on cast to deal 30% more damage.
You or an ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies and healing for the damage done.
You can use your own synergy.
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Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick.
Consumes a corpse on cast to deal 30% more damage.
An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done.
Applies Major Breach and Minor Vulnerability each tick, persisting for a duration when enemies leave the area.
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Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 462 Shock Damage. Creates a corpse on death if you are in combat. |
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Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby.
Creates a corpse on death if you are in combat.
The mage deals damage to all enemies around the initial target.
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Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 463 Physical Damage.
Each time the archer deals damage, it deals 15% more damage than the previous attack.
Creates a corpse on death if you are in combat.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
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Violently drain the last spark of life from a corpse, dealing 6150 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. While slotted, your damage done is increased by 3%. |
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Violently drain the last spark of life from a corpse, dealing 6180 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby.
While slotted, your damage done is increased by 3%.
Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
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Violently drain the last spark of life from a corpse, dealing 6180 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
While siphoning the corpse you gain 150 Health, Magicka, and Stamina Recovery.
While slotted, your damage done is increased by 3%.
Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse.
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Passive abilities | |
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When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 50%. |
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Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted. |
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While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500. |
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Increases your damage done with damage over time effects by 10%. |