Monster Set
Level 50 - CP 160
Stormfist
(1 item) Adds 129 Stamina Recovery(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Heavy Armor
Light Armor
Medium Armor
Name: StormfistLight Armor
Medium Armor
Type: Monster Set
Style: Undaunted
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
Drop information:
This is a monster set. Monster sets drop according to the following rules:
This is a monster set. Monster sets drop according to the following rules:
- The head drops from the last boss of the specific dungeon this set belongs to (Veteran difficulty only)
- The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 34, 2024: Stormfist Helm, Hat, Helmet
- Golden Vendor Week 26, 2024: Stormfist Pauldrons, Epaulets, Arm Cops
- Golden Vendor Week 12, 2024: Stormfist Pauldrons, Epaulets, Arm Cops
- Golden Vendor Week 07, 2024: Stormfist Helm, Hat, Helmet
- Golden Vendor Week 09, 2023: Stormfist Pauldrons, Epaulets, Arm Cops
- Golden Vendor Week 33, 2022: Stormfist Epaulets, Arm Cops, Pauldrons
- Golden Vendor Week 14, 2022: Stormfist Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 16, 2021: Stormfist Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 11, 2021: Stormfist Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 46, 2020: Stormfist Hat, Helmet, Helm
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Stormfist.
This armor set was discussed on Reddit. Learn what other players think about Stormfist.
Frequently asked questions
Which DLC do I need to obtain Stormfist in ESO?
Stormfist is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Stormfist drop in ESO?
Stormfist drops in Tempest IslandRelated
Monster Set
Level 50 - CP 160
Kjalnar's Nightmare
(1 item) Adds 129 Weapon and Spell Damage(2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2221 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Sellistrix
(1 item) Adds 1096 Maximum Stamina(2 items) When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Prior Thierric
(1 item) Adds 129 Weapon and Spell Damage(2 items) Dealing direct damage with an area of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 283 Physical damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Nerien'eth
(1 item) Adds 129 Weapon and Spell Damage(2 items) When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 1360 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.