Monster Set
Level 50 - CP 160
Zaan
(1 item) Adds 657 Critical Chance(2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Heavy Armor
Light Armor
Medium Armor
Name: ZaanLight Armor
Medium Armor
Type: Monster Set
DLC Requirement: Dragon Bones
Style: Undaunted
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Piercing
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
Drop information:
This is a monster set. Monster sets drop according to the following rules:
This is a monster set. Monster sets drop according to the following rules:
- The head drops from the last boss of the specific dungeon this set belongs to
- The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 21, 2024: Zaan Helm, Hat, Helmet
- Golden Vendor Week 38, 2023: Zaan Helm, Hat, Helmet
- Golden Vendor Week 33, 2023: Zaan Pauldrons, Epaulets, Arm Cops
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Zaan.
This armor set was discussed on Reddit. Learn what other players think about Zaan.
Frequently asked questions
Which DLC do I need to obtain Zaan in ESO?
To obtain Zaan you must own the Dragon Bones DLCWhere does Zaan drop in ESO?
Zaan drops in Scalecaller PeakRelated
Monster Set
Level 50 - CP 160
Thurvokun
(1 item) Adds 1206 Maximum Health(2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
Monster Set
Level 50 - CP 160
Magma Incarnate
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Monster Set
Level 50 - CP 160
Symphony of Blades
(1 item) Adds 4% Healing Done(2 items) When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.
Monster Set
Level 50 - CP 160
Spawn of Mephala
(1 item) Adds 1096 Maximum Stamina(2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 218 Poison damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.