Dungeon
Level 50 - CP 160
Curse of Doylemish
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Heavy Armor
Name: Curse of DoylemishJewels
Heavy Armor
Type: Dungeon
DLC Requirement: Dragon Bones
Style: Scalecaller
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 17, 2022: Curse of Doylemish Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Curse of Doylemish.
This armor set was discussed on Reddit. Learn what other players think about Curse of Doylemish.
Frequently asked questions
Which DLC do I need to obtain Curse of Doylemish in ESO?
To obtain Curse of Doylemish you must own the Dragon Bones DLCWhere does Curse of Doylemish drop in ESO?
Curse of Doylemish drops in Scalecaller PeakRelated
Dungeon
Level 50 - CP 160
Rush of Agony
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
Dungeon
Level 50 - CP 160
Ritemaster's Bond
(2 items) Adds 129 Magicka Recovery(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Dungeon
Level 50 - CP 160
True-Sworn Fury
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 708 Critical Chance and increases your Critical Damage by 4%. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Dungeon
Level 50 - CP 160
Storm Master
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.