The Ebonheart Pact is an unlikely, yet formidable, alliance forged by the Nords of Skyrim, the Dunmer of Morrowind, and the Argonians of Black Marsh. Led by Jorunn the Skald-King, they are united by a shared history of conflict and a fierce desire for self-determination, standing against perceived foreign domination.
The Ebonheart Pact storyline is part of the base game and does not require any additional purchase or DLC.
Cadwell's Almanac
Cadwell's Almanac is an in-game system that allows you to track and complete the main storylines of the two alliances you didn't choose at character creation. This feature becomes available as a new tab in your Journal once you finish the game's Main Quest.
- Aldmeri Dominion members will experience the Daggerfall Covenant as part of their Cadwell's Gold objectives.
- Ebonheart Pact members will experience the Daggerfall Covenant as part of their Cadwell's Silver objectives.
The order in which you can experience the alliances if you follow Cadwell's Almanac:
Daggerfall Covenant story zones in chronological order
- Bleakrock Isle (starter zone)
- Bal Foyen (second starter zone)
- Stonefalls
- Deshaan
- Shadowfen
- Eastmarch
- The Rift
Bleakrock Isle
Bleakrock Isle, a small, snow-dusted island off the coast of Skyrim, where a hardy Nordic and Dunmer community strives for peaceful coexistence. Your arrival coincides with a sudden and devastating Daggerfall Covenant invasion, thrusting you into a desperate struggle to warn the mainland and save the island's inhabitants from destruction.
Bal Foyen
Bal Foyen, a marshy, volcanic region bordering Morrowind and Skyrim, acting as a staging ground for the Pact. The respite is short-lived as the Daggerfall Covenant's relentless assault continues, bringing the fight directly to the Pact's shores and demanding your immediate assistance to fortify defenses and repel the invading forces.
Stonefalls
Stonefalls, the harsh, volcanic heartland of the Dunmer in Morrowind, a land shaped by ash and ancient traditions. This region is under siege as a Daedric cult exploits the chaos of the war, igniting widespread unrest and unleashing infernal powers, forcing the Ebonheart Pact to confront a threat that imperils not just their lands but the very fabric of reality.
Main Quests for Cadwell's Almanac
Davon's Watch
- Legacy of the Ancestors: Help retrieve a component to defend Davon's Watch.
- Delaying the Daggers: Disrupt a Covenant siege of Davon's Watch.
- City Under Siege: Protect Tanval as he performs the ritual.
Othrenis
- Wake the Dead: Wake a powerful mage to help contain Balreth.
- Rending Flames: Retrieve Mavos' personal effects to view a vision of the past.
Ash Mountain
- Restoring the Guardians: Restore the two guardians of Balreth.
- The Death of Balreth: Defeat Balreth and end his threat forever.
Vivec's Antlers
- The Coral Heart: Stop the Covenant from exploiting a powerful artifact.
Fort Virak
- Breaking Fort Virak: Help liberate Fort Virak from the Covenant forces.
- Evening the Odds: Help the Pact troops get inside Fort Virak's courtyard.
- The General's Demise: Put an end to the Covenant invasion of Stonefalls.
Kragenmoor
- Aggressive Negotiations: Find out what the Indoril Grandmaster wanted in Kragenmoor.
- Saving the Son: Rescue the missing son of the Dres Grandmaster.
Tormented Spire
- Climbing the Spire: Make your way to the top of the Tormented Spire.
- Opening the Portal: Gain access to Sadal's prison.
- Sadal's Final Defeat:
Deshaan
Deshaan, a fertile and sprawling region of southern Morrowind, home to the bustling city of Mournhold and the revered Tribunal Temple. Here, a mysterious plague begins to spread, undermining the Dunmer's ancient society and threatening to destabilize the Pact, requiring you to uncover the source of the affliction and protect the sacred order.
Main Quests for Cadwell's Almanac
Obsidian Gorge
- Death Trap: Find out what's happening in the Obsidian Gorge.
- Payback: Infect the Maulborn with their own plague.
- Plague Bringer: Locate and defeat the creator of the Llodos Plague.
Mournhold
- A Favor Returned: Register your presence in the Ebonheart Pact's capital.
- The Mournhold Underground: Investigate the Mournhold Sewers for signs of the Maulborn.
Tribunal Temple
- The Seal of Three: Prevent the Maulborn from completing their scheme inside the Tribunal Temple.
Shrine of Saint Veloth
- A Saint Asunder: Restore and cleanse the Shrine of Saint Veloth.
- The Wounds in the World: Shut down the Daedric portals spewing enemies across the countryside.
Eidolon's Hollow
- Into the Mouth of Madness: Lower the wards to enter Vox's lair.
- Motive for Heresy: Learn about Vox's past.
- The Judgment of Veloth: Confront Magistrix Vox and end her plot.
Shadowfen
Venture into the murky, dangerous swamps of Shadowfen, the ancestral homeland of the Argonians in Black Marsh, a land fiercely protected by its native inhabitants. A sinister force begins to corrupt the Hist trees, threatening the very soul of the Argonian people and their connection to their ancient past, drawing you into a struggle to preserve their unique culture and the essence of the marsh itself.
Main Quests for Cadwell's Almanac
Stormhold
- Three Tender Souls: Solve a series of crimes in Stormhold.
- Getting to the Truth: Find the missing vicecanon.
Ten-Maur-Wolk
- Trail of the Skin-Stealer: Prepare to fight the Dominion near a Daedric ruin.
- The Skin-Stealer's Lair: Defeat the Skin-Stealer impostor.
Hatching Pools
- Outside Interference: Discover the purpose of the Dominion's extractor at Hatching Pools.
- Keepers of the Shell: Save a generation of Argonians from the Dominion.
Loriasel
- The Dominion's Alchemist: Find the Dominion's alchemist.
- The Dream of the Hist: Defeat the alchemist and recover the Mnemic Egg.
Eastmarch
Cross into Eastmarch, the frigid, untamed eastern reaches of Skyrim, a land of towering mountains, hot springs, and ancient Nordic holds. The region faces a growing threat from Giants and other monstrous creatures, seemingly manipulated by an unseen, darker power, compelling you to aid the Nords in defending their ancestral lands and uncovering the source of the escalating aggression.
Main Quests for Cadwell's Almanac
Windhelm
- Shadows Over Windhelm: Investigate the reappearance of a Nord clan.
- The Konunleikar: Represent Windhelm in the Footrace of the Nine Holds.
- Windhelm's Champion: Find the assassins.
- One Victor, One King: Stop assassins from killing the Skald-King.
Cradlecrush
- Strange Allies: Ally with the giants to collect intel about the Stormfist clan.
- The Siege of Cradlecrush: Disrupt the Stormfist operations, and defeat the Orc warlord and his followers.
Fort Amol
- Sleeping on the Job: Help locate a missing royal guardsman.
- The Pride of a Prince: Convince the Nords, Dunmer and Argonians to act on your information.
- The War Council: Stop the Stormfists infiltrating the king's court.
- Lifeline: Search the Frostwater Tundra for the components for the Ternions' ritual.
- Our Poor Town: Help save an Argonian who was injured in a troll attack.
Wittestadr
- A Right to Live: Make a cure for vampirism for a young Argonian.
- The Better of Two Evils: Choose to aid either Valeric's coven or Majorn's bloodfiends.
Mistwatch
- Eternal Slumber: Help the Dreamwalker and the Ternion monks save the sleeping king.
- Gods Save the King: Rescue the king from his nightmares.
Jorunn's Stand
- Making Amends: Help the prince make amends for his behavior.
- A Council of Thanes: Convince the thanes of Eastmarch to attend the war council.
Skuldafn
- Snow and Flame: Cause enough chaos at Skuldafn to keep the Stormfist Brigade occupied.
- Songs of Sovngarde: Enter Sovngarde and stop Fildgor's plot.
The Rift
Finally, brave the scenic, yet perilous, forests and mountains of The Rift, a strategic pass between Skyrim and Cyrodiil. This vital region is plagued by renewed Daedric incursions and a growing concern about the integrity of the Pact's alliance itself, culminating in a direct confrontation that will test the unity and resolve of the Ebonheart Pact to its core.
Main Quests for Cadwell's Almanac
Vernim Woods
- Dangerous Union: Discover why the Worm Cultists are working with the Reachmen.
- Gift of the Worm: Assist Belron's research of the Worm Cultists.
- Through the Shroud: End the threat of the Reachmen at Vernim Woods.
Taarengrav
- The Shackled Guardian: Prevent the Worm Cult from binding a Companion's spirit at a dragon burial mound.
Pinepeak Cavern
- Tomb Beneath the Mountain: Release the Companion spirit from the Worm Cult's control.
Honrich Tower
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
Trolhetta
- Securing the Pass: Clear the way for the Pact's army.
- Worm Cult Summoner: Defeat the Worm Cult Spirit Healer at Trolhetta.
- Stomping Sinmur: Use the fragments of Wuuthrad to banish Sinmur's spirit.
You've reached the end of the Ebonheart Pact chapter of our ESO Chronological Timeline Guide. Thank you for reading!
- If you are an Ebonheart Pact member: You have completed your initial alliance storyline. Your next step for Cadwell's Silver is to travel through the Daggerfall Covenant! Link to Daggerfall Covenant Guide
- If you are an Aldmeri Dominion member: Your next step for Cadwell's Silver is to aid the Ebonheart Pact! Link to Ebonheart Pact Guide
- If you are a Daggerfall Covenant member: Having completed the Ebonheart Pact as part of Cadwell's Gold (meaning you've already explored the Aldmeri Dominion for Silver), you have now completed all the main alliance storylines for Cadwell's Almanac!