Mag-DK (in progress) - Dragonknight Build PvE - ESO

Based on my experiences with the updated Dragon Knight - per update 49.

By BallingLikeChoji   •  Updated 2 weeks ago

Introduction

Based on my experiences with the updated Dragon Knight - per update 49.

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explanation

Update 49's rework of the Dragon-Knight has given the class a breath of new life. Dragon Knights now have the ability to go toe-to-toe with some of the best subclassed builds out there today - and this will likely become even more pronounced when the class mastery passives are introduced. 

How It Works:
This DK build and rotation is surprisingly similar to the Arcanist's rotation. Instead of building Crux to buff Fate-carver - you'll be building DOT's, flame Damage, and using Take Flight to buff your Dragon-Fire! 

Think of Dragon-fire as your Fate-Carver, and your DOTs and Take-Flight as your Curx builders.

Essentially, you'll start your rotation on your back bar, activating your long lasting DOT's - then shift to the front bar and activate the DOTs there- once all your DOTs are up and running, hit your Dragon-Fire channel ability. Dont forget to make use of the Molten Whip procs. 

You can run a Merciless Charge Great Sword on backbar if you want - but i like having that lightning staff there in case i ever need to regen magic while a potion is on cooldown. 

BallingLikeChoji

BallingLikeChoji

Updated 2 weeks ago