La mayor parte del contenido de la versión en español de ESO-Hub ha sido traducido mediante aprendizaje automático. Si quieres ayudar a mejorar las traducciones, ponte en contacto con nosotros en nuestro servidor Discord.

INSANE Warden WW 103k DPS on the 6 mil dummy!!! - Construye PvE - ESO

Craziest 4 man and solo single target build in the game, hands down. It skill claps super hard after the shattered signet nerf, doing 103k DPS on the 6 mil dummy. Totally balanced build...

By jimmymcbride   •  Updated hace 1 hora

Update 50 PvE Distribuidor de daño por resistencia Warden

Introducción

Craziest 4 man and solo single target build in the game, hands down. It skill claps super hard after the shattered signet nerf, doing 103k DPS on the 6 mil dummy. Totally balanced build...

Ventajas e inconvenientes

Pros

  • Deals a MASSIVE amount of damage

Cons

  • Too OP

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Planifica una barra de habilidades con esta configuración
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    0
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    64

Piedra Mundus, Maldición

Todas las habilidades pasivas

Warden

Arma

Armadura

Mundo

Gremio

Guerra de las Alianzas

Raza

Addon Export

Puedes utilizarlo para importar esta compilación en los siguientes addons: Caro's Skill Point Saver.

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Major Brittle icon
Major Brittle
Increases Critical Damage taken by 20%
Major Maim icon
Major Maim
Reduces damage done by 10%

Capturas de pantalla

Capturas de pantalla de jimmymcbride
  1. fight stats
    fight stats
  2. info
    info
1 / 2

Guía

Construir Explicación
Esta guía está escrita en Inglés.

I consistently parse around 135k–145k on most bosses in veteran dungeons with this build.

For reference, the 103k 6 mil parse was done after the Shattered Signet nerf, so the build is still performing very well even post-nerf.

There are a few things that make it work so well.

Warden has very strong Chilled damage, so pairing a Frost enchant with the Whorl proc adds a lot of damage over time. Then, when you combine that with Tundra’s Way and Major Brittle increasing damage taken by 20%, it takes the build to a whole new level.

On most single-target fights, you can get around 55–60% Major Brittle uptime with a Charged Frost enchant and the Whorl proc.

Wild Adaptation also does a lot of work, and Shattered Signet helps you hit the cap for status effects and weapon damage.

Follow the gear, CP, and food setup shown. Use bi-stat food for real content and green stamina food for parsing.

The rotation is pretty simple, but the burst timing matters a lot.

Prebuff by attacking the dummy until you have Werewolf ultimate ready, then reset the dummy.

Before starting the parse, roar away from the dummy for the synergy and 2 stacks of Blood Hunger. You can have 4 stacks total, but you’ll get the other 2 when you start the parse.

Then run up to the dummy and cast:

Hircine’s Rage > Werewolf Ultimate > Ferocious Roar

Your roar sets the target Off Balance, which gives you extra damage from the Exploiter CP. At the same time, you’re in your ultimate, doing more damage, you have 4 stacks of Blood Hunger, and Whorl is about to proc.

That is how you front-load your damage and get a really strong parse.

Do not ult until you can set the target Off Balance first. If you can wait until both Off Balance and the Whorl proc are ready, that is ideal.

The priority system is:

Feral Carnage > Blood Claws > Hircine’s Rage > Ferocious Roar every 20 seconds > Rampage when Fury is full > Bloody Gnash

Try to line up Rampage with Off Balance whenever possible. Even better, line up Rampage with Off Balance from Ferocious Roar and the initial Whorl proc. When all three line up together, you get a huge burst damage window.

Outside of that, the rotation is very straightforward:

Keep Feral Carnage and Blood Claws up, keep Hircine’s Rage active, roar every 20 seconds for Off Balance, use Rampage when Fury is full, and use Bloody Gnash as your main spammable/filler when nothing else needs to be refreshed.

If the target is down to around 2–3% health, do not recast anything. Just keep spamming Bloody Gnash until the target dies.

Armor and weapon notes:

The setup I’ve shown is for parsing 6 mil solo. For actual content, your armor weights should depend on the content you’re doing and how much penetration you need.

At the high end, if you need a lot of penetration, you can run 6 light and 1 medium. If you do not need much penetration, then run 6 medium and 1 light instead.

If your group composition is somewhere in the middle, figure out how much penetration you still need and adjust your light/medium pieces to match that.

Since Aerie’s Cry can be either medium or light, you can take advantage of that flexibility if you have Whorl or Ansuul weapons.

Also, since werewolves do not benefit from weapon passives, you do not need daggers or any specific weapon type. Whatever weapons you already have will work. That leads me too...

Whorl vs Ansuul:

You can also use Ansuul’s Torment just fine in content where the Whorl proc is not going to be as effective.

For arena trash, I actually love running Ansuul’s. You are moving around a lot, enemies die fast, and Whorl is usually only affecting one trash mob at a time. In that kind of content, Ansuul’s often feels much better.

You also get frequent interrupts in arenas, which gives you even more damage from Ansuul’s.

I have parsed the poison boss in vMA multiple times while mostly ignoring mechanics, just keeping my back to the wall to avoid the poison flowers. In fights like that, where the boss is staying mostly in place, Whorl can still perform very well. But for mobile fights, trash waves, and arena-style content, Ansuul’s is a very strong option.

Actualizado hace 1 hora