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PvP Bonk Warden - Construye - ESO

Big ole' bonks

By DannyVanHalen   •  Updated hace 8 horas

Introducción

Big ole' bonks

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Planifica una barra de habilidades con esta configuración
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Atributos

  • Icon icon
    Magia
    13
  • Icon icon
    Salud
    31
  • Icon icon
    Aguante
    20

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon paletilla de oso ahumada de Orzorga
Aumenta la salud máxima en 4312 y la recuperación de salud en 406; aumenta la recuperación de aguante y magia en 369 durante 2 horas.
Carne Roja (1)
Caviar Perfecto (1)
Hongo Blanco (1)
Mirriam De Escarcha (1)
Tomate (1)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Addon Export

Puedes utilizarlo para importar esta compilación en los siguientes addons: Caro's Skill Point Saver.

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Gallop icon
Gallop
Increases Mounted Speed by 15%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Major Protection icon
Major Protection
Reduces damage taken by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Breach icon
Minor Breach
Reduces Physical and Spell Resistance by 2974
Major Force icon
Major Force
Increases Critical Damage by 20%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%
Major Maim icon
Major Maim
Reduces damage done by 10%

Guía

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We're stacking raw damage and letting Onslaught carry the penetration. Even then after Force of Nature and Deep Fissure we're sitting at about 14k penetration, so we can still kill without an ult. Warden is innately a critical based class, but has terrible crit chance, so the Thief mundus will push us to 35.5% crit chance which is plenty. If you want more crit chance drop nirnhoned and go precise. I've tested both and it works just as well so it's your preference of consistency vs. potency.

We're running Green Keeper's Hide for the raw percentage mitigation. It's extremely potent and the quality of life on Warden is insanely different without it. I would say this is non-negotiable.

Nibenay because damage is high, DK wings are everywhere, and it negates Leaps. We chose this over Chudan because not only do we lose the minor protection from our Ice Fortress we lose the Major Maim passive it provides on the backbar. And no, we can't slot Northern Storm for the passive because Bear is giving us 20% recovery on the backbar. I've done a lot of testing and this was the best bar setup I could muster. Not having the Bear ult on the backbar is extremely noticeable when your sustain drops on the backbar. 20% is huge. If we ever don't have to rely on status effects we could simply drop Ele Sus, but that defeats the entire purpose of Warden right now.

Gryphon's Ferocity to hit the 125% crit cap and the extra movement speed is crucial for Warden for mobility. A slow Warden is a dead Warden.

Serpent's Disdain because the devs forced it upon Warden, so here we are. Best class mastery uptime. There is no alternative for now.

Monomyth because damage and major protection. We can't hit crit cap without it, and we're stacking a LOT of percentage based mitigaton which is why we can afford to let our resistances a little below 30k. The minor vitality is also nice since Warden's self healing is pretty meek.

Charged Absorb Magicka enchant on the backbar because the magic sustain is rough without it. One prismatic recovery on the jewelry is crucial, and if you're not comfortable with Warden I'd suggest at least two prismatic recoveries.

Orzorga's Smoked Bear Haunch for HP stacking as this greatly buffs our Polar Wind burst heal and the HoT it gives. If your sustain is still feeling wonky I'd suggest using blue drinks like Honest Lassie Honey Tea and shuffle around your Attribute Points to whatever feels comfortable for you.

No, it can't 1v1 DKs or WWs. Warden has a lot of issues currently, but the sustain and crit chance are pretty bad so we have to cater to them for now. Cross your fingers for a 2027 rework

Actualizado hace 8 horas