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Bonk Warden for PvP U50 - Construye - ESO

✅ Massive Burst ✅ Incredible Survivability ✅ Fast af boi ✅ Big ole' BONKS

By DannyVanHalen   •  Updated hace 3 horas

Introducción

✅ Massive Burst ✅ Incredible Survivability ✅ Fast af boi ✅ Big ole' BONKS

Ventajas e inconvenientes

Pros

  • Speed
  • Tanky
  • Extreme Burst
  • Solid off-healing
  • Swag

Cons

  • It's not a DK
  • It's not a Sorc
  • It's not a WW

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Planifica una barra de habilidades con esta configuración
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    22
  • Icon icon
    Salud
    9
  • Icon icon
    Aguante
    33

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon paletilla de oso ahumada de Orzorga
Aumenta la salud máxima en 4312 y la recuperación de salud en 406; aumenta la recuperación de aguante y magia en 369 durante 2 horas.
Carne Roja (1)
Caviar Perfecto (1)
Hongo Blanco (1)
Mirriam De Escarcha (1)
Tomate (1)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Addon Export

Puedes utilizarlo para importar esta compilación en los siguientes addons: Caro's Skill Point Saver.

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Force icon
Major Force
Increases Critical Damage by 20%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Major Protection icon
Major Protection
Reduces damage taken by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%
Major Maim icon
Major Maim
Reduces damage done by 10%
Minor Breach icon
Minor Breach
Reduces Physical and Spell Resistance by 2974

Guía

Construir Explicación
Esta guía está escrita en Inglés.

Everything on this build is tested in Battlegrounds which means it works in no CP. This is not for beginner players. I will probably make a CP version later.

Bonk Warden!

This build stacks percentage mitigation and raw damage. The mitigation can't be bypassed by things like corrosive or onslaught so it's BiS for now in my opinion over just stacking resistances.

Stacking raw damage on Warden with crit damage capped is the way to go. They don't need penetration; Deep Fissure, Force of Nature, and Onslaught take care of that.

Mundus

The mundus is up to your preference. This is where you can compensate for your own play style. So far the Serpent has had the best results for me in the current(U50) meta. There is a lot of damage flying around and blocking is mandatory to survive. The extra stamina sustain is VERY nice. If you don't have issues sustaining then the Thief and Warrior and are solid choices as well, and the Steed is good option if you want more speed.

Attributes

The Attributes are also yours to play with on this build. I feel comfortable around 31-34k health and 18-20k resources.

Sets

The first set I'm using is Gryphon's Ferocity. I know, I know. "Aerie's Cry is best in slot!" In duels where you don't have to chase someone, yeah. This is for BGs and Cyrodiil so the extra movement speed from Minor Expedition is crucial, and the Minor Force gets us to the crit damage cap and we really don't lose any damage other than the damage proc Aerie's Cry has.

The second set is Serpent's Disdain. Unfortunately there is no alternative with Warden's current class masteries. This is the way.

I chose Nibenay's Battlereaves for the monster set over something like Maarselok because it just offers the build an immense amount of survivability that we won't get elsewhere. The 5% mitigation goes with our theme of percentage mitigation, further reducing the need for resistances. The crit resistance is crit resistance. It's just good. And the actual proc on the set is to give you even more survivability via the HUGE damage shield you get when you are pushed, pulled, or knocked in the air. DK is the meta right now. DKs use wings. Wings push. Do the math. It will also protect you from javelin spammers, meteors, and literally any other thing that sends your character flying. We're here to gets kills AND survive; Nibenay's does just that.

And on that note: I chose Monomyth Reforged for the mythic because of its unmatched damage and survivability. We also won't hit the crit cap without it, and it offers us Major Protection when we need it to further our percentage mitigation stacking. 

Skills and Bar Setup

This build uses two burst heals. I went with Polar Wind over Arctic Blast because it just can't stand its own in a 1v1 against a good player without the extra healing. Polar Wind is an extremely strong burst heal with a fairly nice heal over time added to it so you can continue to pressure with some healing still ticking on you. Having a burst heal slotted on the front bar also allows you to keep pressure up easier so you don't get caught bar swapping. This at least gives you a chance to make an opening. I chose Polar Wind over Leeching Vines because we needs the slotted Winter's Embrace skill for the Major Maim passive on the front bar. The other burst heal is Healing Soul mainly for the Charm from the Class Flourish script since we're not running Arctic Blast for a CC. Its undodgeable and unblockable, however it is currently bugged if the opponent is mid dodge. They will be charmed but you'll still miss everything, so be careful not to waste your Onslaught on a dodge rolled charm. We also receive Major Vitality from the script, so that will stack nicely with the Minor Vitality from Monomyth and the Major Mending from Green Balance.

Mitigation Breakdown

  • Nibenay: 5% 
  • Minor Maim: 5% (chilled status)
  • Major Maim: 10% (Winter's Embrace)
  • Minor Prot: 5% (Ice Fortress)
  • Major Prot: 10% (Monomyth)
  • Green Keeper: 15% (Class Mastery)
  • Total: 41.12% (multiplicative) which is equivalent to about 27,139 resistances that can't be penetrated. You will retain this mitigation even if you are hit with an Onslaught or Corrosive and it is unaffected by breach.

With Nibenay on top of the 7 Impen traits the build sits at around 2900 crit resistance which is equivalent to about 44% mitigation on critical damage. It could be higher if we weren't tunneled into having to use Serpent's Disdain over something like Rallying Cry, but here we are. This build can be very tanky if you keep your heals and buffs up.

 

 

Actualizado hace 3 horas