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Magicka Dragonknight Parse DPS - Construye PvE - ESO

See guide at the bottom of the page for additional details.

By AntonioNB   •  Updated hace 1 mes

Gold Road PvE Distribuidor de daño de Magicka Dragonknight

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon sopa de salmón y mijo de Soledad
Mijo (1)
Pescado (1)
Tomate (1)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

This is a damage dealer setup for Magicka Dragonknight. Dragonknight is a very flexible class and can viably use many different setups, this is my preference. These builds are for trials, not for the parse dummy, if you're looking for dummy builds, I recommend going to the DPS Nerds Discord Server. 

 

  • DEFAULT (Relequen/BRP Daggers/Maelstrom Inferno/Zaan/Velothi/2-Piece Crit)

Gear Flexibility: This is what is known as an arena/arena setup, or 5/2/2/2/2/1 setup. It's not that commonly used, but I think that it works very well, especially in fights where Relequen can be inconvenient to keep up on your front bar. Speaking of Relequen, it can be subbed out with Ansuul, Maelstrom Inferno can be subbed out with the Maelstrom Bow or the Maelstrom Greatsword, etc. There are not too many good single target monster sets anymore, so if Zaan isn't working for you, consider the Runecarver build. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are looking for a simpler rotation and want to replace skills with bar buffers like Camo Hunter, the scribing skills, Traveling Knife and Contingency, should be the first to go. If you need, or are assigned, another skill, like Stone Giant or Igneous Weapons, I would suggest the same thing. I have left Contingency's Affix empty, but you are unable to wear Velothi, scribe it to have Minor Force, or replace it with Barbed Trap. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 

Rotation: Just keep your DOTs up and whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target. 

 

  • RUNECARVER (Relequen/Runecarver/Maelstrom Inferno/1-Piece Slimecraw/Velothi)

Gear Flexibility: If you struggle with Relequen front bar, feel free to swap it out for Ansuul. Putting either Runecarver or Ansuul on your front bar results in about a 2% DPS loss, so it really doesn't matter which 5-piece you decide to keep active. Subbing out Runecarver with something like Pillar of Nirn, Aegis Caller, or Whorl of the Depths would also result in acceptable damage. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are looking for a simpler rotation and want to replace skills with bar buffers like Camo Hunter, the scribing skills, Traveling Knife and Contingency, should be the first to go. If you need, or are assigned, another skill, like Stone Giant or Igneous Weapons, I would suggest the same thing. I have left Contingency's Affix empty, but you are unable to wear Velothi, scribe it to have Minor Force, or replace it with Barbed Trap. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 

Rotation: Just keep your DOTs up and whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target.

 

  • TRASH (Sul-Xan/BSW/Grothdarr/Velothi)

Gear Flexibility: This is what is known as a proc/proc setup, where only one 5-Piece set bonus is active on either bar. It is a fairly tried-and-true setup, and each set fulfills a role that very few others can. Check out my Stamina Dragonknight's Trash Build if you want a build that has a bit more gear flexibility. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: In some longer trash pulls, Anti-Calvary Caltrops may perform better than Proximity Detonation, and Standard of Might may perform better than Elemental Rage. 

Rotation: Before combat, prebuff with Deadly Cloak, Flames of Oblivion, and Proximity Detonation. If you have enough Ultimate, drop your Elemental Rage; then cast Elemental Blockade, Eruption and barswap. After that, hit everything with Burning Talons, Deep Breath, and spam Whirling Blades after 50%.

AntonioNB

AntonioNB

Actualizado hace 1 mes