Magicka Dragonknight Parse DPS - Drachenritter Baue PvE - ESO

See guide at the bottom of the page for additional details.

By AntonioNB   •  Updated vor 1 Monat

Gold Road PvE Magickaschadensausteiler Drachenritter

Aufbau

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Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Einsamkeit-Lachssuppe mit Hirse
Fisch (1)
Hirse (1)
Tomate (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Bemächtigen icon
Bemächtigen
Erhöht den Schaden deiner schweren Angriffe um 70%.
Größere Evasion icon
Größere Evasion
Verringert den durch Flächeneffektangriffen erlittenen Schaden um 20%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schnelligkeit icon
Größere Schnelligkeit
Erhöht die Bewegungsgeschwindigkeit um 30%.
Größere Schändung icon
Größere Schändung
Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Kleinere Brutalität icon
Kleinere Brutalität
Erhöht den Waffenschaden um 10%.
Kleinere Kraft icon
Kleinere Kraft
Erhöht kritischen Schaden um 10%.
Kleinerer Schlächter icon
Kleinerer Schlächter
Erhöht den in Verliesen und Prüfungen verursachten Schaden um 5%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

This is a damage dealer setup for Magicka Dragonknight. Dragonknight is a very flexible class and can viably use many different setups, this is my preference. These builds are for trials, not for the parse dummy, if you're looking for dummy builds, I recommend going to the DPS Nerds Discord Server. 

 

  • DEFAULT (Relequen/BRP Daggers/Maelstrom Inferno/Zaan/Velothi/2-Piece Crit)

Gear Flexibility: This is what is known as an arena/arena setup, or 5/2/2/2/2/1 setup. It's not that commonly used, but I think that it works very well, especially in fights where Relequen can be inconvenient to keep up on your front bar. Speaking of Relequen, it can be subbed out with Ansuul, Maelstrom Inferno can be subbed out with the Maelstrom Bow or the Maelstrom Greatsword, etc. There are not too many good single target monster sets anymore, so if Zaan isn't working for you, consider the Runecarver build. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are looking for a simpler rotation and want to replace skills with bar buffers like Camo Hunter, the scribing skills, Traveling Knife and Contingency, should be the first to go. If you need, or are assigned, another skill, like Stone Giant or Igneous Weapons, I would suggest the same thing. I have left Contingency's Affix empty, but you are unable to wear Velothi, scribe it to have Minor Force, or replace it with Barbed Trap. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 

Rotation: Just keep your DOTs up and whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target. 

 

  • RUNECARVER (Relequen/Runecarver/Maelstrom Inferno/1-Piece Slimecraw/Velothi)

Gear Flexibility: If you struggle with Relequen front bar, feel free to swap it out for Ansuul. Putting either Runecarver or Ansuul on your front bar results in about a 2% DPS loss, so it really doesn't matter which 5-piece you decide to keep active. Subbing out Runecarver with something like Pillar of Nirn, Aegis Caller, or Whorl of the Depths would also result in acceptable damage. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are looking for a simpler rotation and want to replace skills with bar buffers like Camo Hunter, the scribing skills, Traveling Knife and Contingency, should be the first to go. If you need, or are assigned, another skill, like Stone Giant or Igneous Weapons, I would suggest the same thing. I have left Contingency's Affix empty, but you are unable to wear Velothi, scribe it to have Minor Force, or replace it with Barbed Trap. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 

Rotation: Just keep your DOTs up and whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target.

 

  • TRASH (Sul-Xan/BSW/Grothdarr/Velothi)

Gear Flexibility: This is what is known as a proc/proc setup, where only one 5-Piece set bonus is active on either bar. It is a fairly tried-and-true setup, and each set fulfills a role that very few others can. Check out my Stamina Dragonknight's Trash Build if you want a build that has a bit more gear flexibility. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: In some longer trash pulls, Anti-Calvary Caltrops may perform better than Proximity Detonation, and Standard of Might may perform better than Elemental Rage. 

Rotation: Before combat, prebuff with Deadly Cloak, Flames of Oblivion, and Proximity Detonation. If you have enough Ultimate, drop your Elemental Rage; then cast Elemental Blockade, Eruption and barswap. After that, hit everything with Burning Talons, Deep Breath, and spam Whirling Blades after 50%.

AntonioNB

AntonioNB

Aktualisiert vor 1 Monat