Dungeon
Level 50 - CP 160
Maligalig's Maelstrom
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 4% Healing Done
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or a group member with a Direct Heal, you apply Maligalig's Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. This effect can occur once every 10 seconds.
Light Armor
Jewels
Weapons
Name: Maligalig's MaelstromJewels
Weapons
Type: Dungeon
DLC Requirement: Ascending Tide
Style: Ascendant Order
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Blessed
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Quick Recovery
- Untamed Aggression (only while slotted)
- War Mage
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 41, 2023: Maligalig's Maelstrom Necklace
- Golden Vendor Week 38, 2023: Maligalig's Maelstrom Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Maligalig's Maelstrom.
This armor set was discussed on Reddit. Learn what other players think about Maligalig's Maelstrom.
Frequently asked questions
Which DLC do I need to obtain Maligalig's Maelstrom in ESO?
To obtain Maligalig's Maelstrom you must own the Ascending Tide DLCWhere does Maligalig's Maelstrom drop in ESO?
Maligalig's Maelstrom drops in Coral AerieRelated
Dungeon
Level 50 - CP 160
Curse of Doylemish
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Barkskin
(2 items) Adds 1206 Maximum Health(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1487 Armor
(5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Drake's Rush
(2 items) Adds 1206 Maximum Health(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.