
Glacial Guardian Set - ESO
Glacial Guardian Set - ESO
Dungeon
Level 50 - CP 160

Glacial Guardian
(2 items) Adds 1487 Armor(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Health Recovery
(5 items) When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 256 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.
Jewels
Weapons
Heavy Armor
Name: Glacial GuardianWeapons
Heavy Armor
Type: Dungeon
DLC Requirement: Ascending Tide
Style: Ascendant Order
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Boundless Vitality (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Hero's Vigor
- Piercing
- Precision
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Glacial Guardian.
This armor set was discussed on Reddit. Learn what other players think about Glacial Guardian.
Frequently asked questions
Which DLC do I need to obtain Glacial Guardian in ESO?
To obtain Glacial Guardian you must own the Ascending Tide DLCWhere does Glacial Guardian drop in ESO?
Glacial Guardian drops in Coral AerieRelated

Dungeon
Level 50 - CP 160

True-Sworn Fury
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 708 Critical Chance and increases your Critical Damage by 4%. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.

Dungeon
Level 50 - CP 160

Viper's Sting
(2 items) Adds 657 Critical Chance(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.

Dungeon
Level 50 - CP 160

Essence Thief
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.