![Aerie's Cry Set - ESO header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0.jpg)
Aerie's Cry Set - ESO
Aerie's Cry Set - ESO
Class Sets
Level 50 - CP 160
![Aerie's Cry Class Sets Armor Set Icon icon](/storage/icons/gear_wardenclass_head_a.png)
Aerie's Cry
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds after a 3 second delay, dealing 856 Physical Damage per attack. Applying Eagle's Mark grants you Aerie's Call for 12 seconds, increasing your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Eagle's Mark. You can have one Eagle's Mark active at a time.
Class: Warden
Jewels
Weapons
Light Armor
Medium Armor
Heavy Armor
Name: Aerie's CryWeapons
Light Armor
Medium Armor
Heavy Armor
Type: Class Sets
Location: Class buffs: Warden
Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Endless Endurance (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Tireless Discipline
- Untamed Aggression (only while slotted)
Frequently asked questions
Which DLC do I need to obtain Aerie's Cry in ESO?
Aerie's Cry is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Aerie's Cry drop in ESO?
Aerie's Cry drops in Infinite ArchiveRelated
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Spattering Disjunction Class Sets Armor Set Icon icon](/storage/icons/gear_arcanistclass_head_a.png)
Spattering Disjunction
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with an Arcanist abilty applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second.
Class: Arcanist
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Gardener of Seasons Class Sets Armor Set Icon icon](/storage/icons/gear_wardenclass_head_a.png)
Gardener of Seasons
(2 items) Adds 4% Healing Done(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for 6 seconds, causing your Green Balance overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every 5 seconds. When Harbinger of Fall ends, regain Herald of Spring.
Class: Warden
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Wrathsun Class Sets Armor Set Icon icon](/storage/icons/gear_templarclass_head_a.png)
Wrathsun
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
Class: Templar
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Monolith of Storms Class Sets Armor Set Icon icon](/storage/icons/gear_maestroofelementsarmor_head_a.png)
Monolith of Storms
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 680 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
Class: Sorcerer