PVP Healer- Damage Shields are Good (UPDATED 7/7/26) - Nécromancien Construire - ESO

This is a Battleground and Imperial City focused healer build focusing on preventing damage and healing your allies.

By Karma Sunseeker   •  Updated il y a 1 heure

Update 50 PvP Aide Nécromancien A des configurations de sous-classement

Introduction

This is a Battleground and Imperial City focused healer build focusing on preventing damage and healing your allies.

Pour et contre

Pros

  • Uses both plentiful healing and powerful damage shielding to recover health and also prevent incoming damage.
  • Uses Heart of Flame, a powerful Dragonknight self-heal and resource replenishment skill to manage resources effectively.
  • Good survivability, able to tank incoming damage from a few enemies while healing.

Cons

  • Blows through resources quickly, causing the use of Heart of Flame often inbetween healing.
  • Cannot easily survive for long when the whole enemy team targets you.
  • Not very good maneuverability while block-casting.
  • Remain on the front bar as often as possible, with the sword and shield. There is much less survivability on the backbar without access to your Foolkiller's Ward.

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Les lignes de compétences suivantes des autres classes sont utilisées. : Chevalier-dragon -> Flamme ardente , Arcanist -> Runes curatives
Pour en savoir plus sur les sous-classes, clique ici
Prépare une barre de compétences avec cette configuration

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Options raciales

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    64
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon Crânes en sucre ensorcelés
Augmente votre Santé maximale de 4620, votre Vigueur et votre Magie maximales de 4250 et votre récupération de Santé de 462 pendant 2 heures.
Ces effets sont ajustés selon votre niveau.
Ancolie (2)
Farine (5)
Gelée De Scrib (2)
Jus De Bervez (2)
Miel (5)
Icon icon
Essence d’Immuabilité
Devenez immunisé au renversement et aux effets débilitants pendant 10,4 secondes.

Confère Expédition majeure qui augmente votre vitesse de déplacement de 30 % pendant 15,7 secondes.

Rend instantanément 7582 de Vigueur.
Confère Endurance majeure qui augmente votre récupération de Vigueur de 30 % pendant 47,6 secondes.
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Addon Export

Tu peux l'utiliser pour importer cette version dans les modules complémentaires suivants: Caro's Skill Point Saver.

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Gallop icon
Gallop
Increases Mounted Speed by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Vitality icon
Major Vitality
Increases Healing Received by 12%
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

STATS: Remember, a dead healer can't heal!

This build should be at at least 35k Health and as close to 30k Magicka as you can make it. 

Divines on most of your gear is to help you increase your magicka recovery, you'll need every bit of help you can get just to keep casting your skills. Infused pieces help to increase your raw stats by increasing what your enchantment offers. Reinforced on very specific pieces will help increase your armor.

Spell damage enchantments on the jewelry also help to increase the potency of your heals, Infused traits to make them stronger.

The Mundus stone is The Atronach to help increase your magicka recovery.

GEAR:

Foolkiller's Ward iconFoolkiller's Ward - This set makes you a bit harder to kill, giving you and your teammates a damage shield when you block (once every 30 seconds under most situations.) It is important for a healer to be tanky in PVP, so Foolkiller's being Heavy Armor in addition to its set bonuses is fantastic.

Blind Path Induction iconBlind Path Induction - This 5-piece will increase the potency of your damage shields most of the time, rather than the healing skills. Though, it is useful to still be able to increase your healing at a distance.

Mender's Ward iconMender's Ward - This staff's effect is one of our two sources of Major Vitality. lt's ability only affects the individual who your Ward Ally iconWard Ally is granted to, but the increase to damage shields is needed due to Battle Spirit.

Ozezan the Inferno iconOzezan the Inferno - This is majorly for the Minor Vitality buff granted to allies, also really helpful to boost your weakened damage shields due to Battle Spirit. 

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SKILLS: 

FRONT BAR

[Warding Contingency] - Damage shield, HoT effect, and your source of Major Sorcery for more Spell Damage. Make sure you are near allies when casting, the delayed burst is an AOE around you.

[Healing Soul] - Large heal, HoT effect, and your second source of Major Vitality. The major buff only affects the ally targeted by the heal, but it goes a long way to help offset the Battle Spirit effect in pvp.

Chakram of Destiny iconChakram of Destiny - The main spammable Damage Shield that gets stronger if you can stack them. Each activation generates a crux, and for each crux you have you increases your healing by 4% because of Healing Tides iconHealing Tides. Try to keep three crux up at all times.

Heart of Flame iconHeart of Flame - This skill is a self-heal and also restores 15% of your magicka and stamina each cast. This is one of your most important skills used to maintain your resources.

Defensive Stance iconDefensive Stance - A stamina based skill that grants a large damage shield to you, but more importantly, it allows for an increase of how much can be blocked and how much that blocking will cost.

 

ULTIMATE

Replenishing Barrier iconReplenishing Barrier - A strong damage shield ultimate for you and your allies, your go-to ultimate if it is readily available. The busting of these shields will restore magicka to you as well, a helpful effect in a pinch.

 

BACK BAR

Ward Ally iconWard Ally - A large burst shield that affects the lowest health ally and yourself at the same time. This skill procs your Mender's Ward iconMender's Ward staff effect to grant yourself and the target Major Vitality.

Cauterize iconCauterize - A hot that heals up to 6 people. While it's slotted you passively have Major Prophecy.

Reconstructive Domain iconReconstructive Domain - Minor Courage, Minor Intellect, Minor Endurance, and less importantly Minor Fortitude is all granted by the aoe circle this skill leaves on the ground. It's also a hot for those standing within.

Hearth and Home iconHearth and Home - An aoe hot that also grants Minor Heroism, and less importantly Minor Fortitude, to those healed. While inside the aoe, you gain Major Protection as well, and enemies inside are slowed by a whopping 70%.

Radiating Regeneration iconRadiating Regeneration - A 'sticky HoT' that stays ticking on an ally as you move around the map and even potentially out of range of a player. This is helpful to keep up the Ozezan the Inferno iconOzezan the Inferno Minor Vitality buff.

 

ULTIMATE

Life Giver iconLife Giver - Your main and most powerful healing skill, this ability casts three skills at the same time for free! (That is, Radiating Regeneration iconRadiating Regeneration, Combat Prayer iconCombat Prayer, and Ward Ally iconWard Ally. Be sure to learn and morph Blessing of Protection iconBlessing of Protection despite not using it in the build so this ultimate can use its morphed ability.) Since this ultimate casts Ward Ally iconWard Ally, it also will proc the Mender's Ward iconMender's Ward to grant Major Vitality to the target. This skill never fails to save someone from peril if used in time, and if Replenishing Barrier iconReplenishing Barrier is not available, the low cost of this skill is a fantastic secondary choice.

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Additional Comments:

Consumables

Bewitched Sugar Skulls iconBewitched Sugar Skulls are my current go-to for the stat increases. 

[Essence of Immovability] doesn't restore any magicka but the stamina and the Major Endurance it grants is invaluable when you are being teamed up on. The biggest reason to use this potion, however, is because of the Unstoppable that is grants, immunity to knockback and disabling effects. If you see enemies approaching, it is helpful to use a potion just as they are about to arrive to nullify any initial debuffs they would place on you while you are focusing on your allies.  The Major Expedition is also potentially a life-saving buff to help you reposition, or traverse the terrain.

Passive Honorable Mentions

Healing Tides iconHealing Tides pairs with Chakram of Destiny iconChakram of Destiny to increase your total healing by 12% as long as you have three crux active. 

Intricate Runeforms iconIntricate Runeforms is an amazing passive that will increase the strength of your damage shields and reduce the cost. This works when casting Chakram of Destiny iconChakram of Destiny, [Warding Contingency], and Ward Ally iconWard Ally

Essence Drain iconEssence Drain from the Restoration Staff tree grants Major Mending when you complete a fully-charged heavy attack. Weave Heavy attacks into your casting to maintain this important buff.

Cycle of Life iconCycle of Life from the  Restoration Staff skill line allows for greater magicka recovery from heavy attacks using your back-bar Restoration staff.

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