PVP Healer- Damage Shields are Good (UPDATED 7/7/26) - Nekromant Baue - ESO

This is a Battleground and Imperial City focused healer build focusing on preventing damage and healing your allies.

By Karma Sunseeker   •  Updated vor 1 Stunde

Update 50 PvP Unterstützer Nekromant Hat Unterklassifizierungseinstellungen

Einführung

This is a Battleground and Imperial City focused healer build focusing on preventing damage and healing your allies.

Pro & Kontra

Pros

  • Uses both plentiful healing and powerful damage shielding to recover health and also prevent incoming damage.
  • Uses Heart of Flame, a powerful Dragonknight self-heal and resource replenishment skill to manage resources effectively.
  • Good survivability, able to tank incoming damage from a few enemies while healing.

Cons

  • Blows through resources quickly, causing the use of Heart of Flame often inbetween healing.
  • Cannot easily survive for long when the whole enemy team targets you.
  • Not very good maneuverability while block-casting.
  • Remain on the front bar as often as possible, with the sword and shield. There is much less survivability on the backbar without access to your Foolkiller's Ward.

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Drachenritter -> verzehrende Flamme , Arkanist -> kurative Runenformen
Hier erfährst du mehr über Subclassing
Plane mit diesem Build eine Fertigkeitsleiste
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    0
  • Icon icon
    Leben
    64
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon verhexte Zuckerschädel
Erhöht 2 Stunden lang Euer maximales Leben um 4.620, Eure maximale Ausdauer und Magicka um 4.250 und Eure Lebensregeneration um 462.
Diese Effekte skalieren mit Eurer Stufe.
Akelei (2)
Bervezsaft (2)
Honig (5)
Mehl (5)
Skribgelee (2)
Icon icon
Essenz der Unbeweglichkeit
Ihr werdet 10,4 Sekunden lang immun gegen Rückschlagen und kampfunfähig machende Effekte.

Gewährt Euch größere Schnelligkeit und erhöht so Euer Lauftempo 15,7 Sekunden lang um 30 %.

Stellt sofort 7.582 Ausdauer wieder her.
Gewährt größere Beständigkeit und erhöht so Eure Ausdauerregeneration 47,6 Sekunden lang um 30 %.
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Addon Export

Damit kannst du diesen Build in die folgenden Addons importieren: Caro's Skill Point Saver.

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Pflege icon
Größere Pflege
Erhöht die geleistete Heilung um 16%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Vitalität icon
Größere Vitalität
Erhöht die erhaltene Heilung um 12%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größerer Schutz icon
Größerer Schutz
Reduziert den erlittenen Schaden um 10%.
Kleinere Beständigkeit icon
Kleinere Beständigkeit
Erhöht deine Ausdauerwiederherstellung um 15%.
Kleinere Tapferkeit icon
Kleinere Tapferkeit
Erhöht die Lebensregeneration um 15%.
Kleinere Vitalität icon
Kleinere Vitalität
Erhöht die erhaltene Heilung um 6%.
Kleinerer Intellekt icon
Kleinerer Intellekt
Erhöht deine Magickaregeneration um 15%.
Kleinerer Mut icon
Kleinerer Mut
Erhöht den Waffen- und Magieschaden um 215
Kleineres Heldentum icon
Kleineres Heldentum
Gewährt alle 1,5 Sekunden 1 Ultimatitive Kraft

Guide

Bauen Erläuterung
Dieser Leitfaden ist in Englisch geschrieben.

STATS: Remember, a dead healer can't heal!

This build should be at at least 35k Health and as close to 30k Magicka as you can make it. 

Divines on most of your gear is to help you increase your magicka recovery, you'll need every bit of help you can get just to keep casting your skills. Infused pieces help to increase your raw stats by increasing what your enchantment offers. Reinforced on very specific pieces will help increase your armor.

Spell damage enchantments on the jewelry also help to increase the potency of your heals, Infused traits to make them stronger.

The Mundus stone is The Atronach to help increase your magicka recovery.

GEAR:

Foolkiller's Ward iconFoolkiller's Ward - This set makes you a bit harder to kill, giving you and your teammates a damage shield when you block (once every 30 seconds under most situations.) It is important for a healer to be tanky in PVP, so Foolkiller's being Heavy Armor in addition to its set bonuses is fantastic.

Blind Path Induction iconBlind Path Induction - This 5-piece will increase the potency of your damage shields most of the time, rather than the healing skills. Though, it is useful to still be able to increase your healing at a distance.

Mender's Ward iconMender's Ward - This staff's effect is one of our two sources of Major Vitality. lt's ability only affects the individual who your Ward Ally iconWard Ally is granted to, but the increase to damage shields is needed due to Battle Spirit.

Ozezan the Inferno iconOzezan the Inferno - This is majorly for the Minor Vitality buff granted to allies, also really helpful to boost your weakened damage shields due to Battle Spirit. 

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SKILLS: 

FRONT BAR

[Warding Contingency] - Damage shield, HoT effect, and your source of Major Sorcery for more Spell Damage. Make sure you are near allies when casting, the delayed burst is an AOE around you.

[Healing Soul] - Large heal, HoT effect, and your second source of Major Vitality. The major buff only affects the ally targeted by the heal, but it goes a long way to help offset the Battle Spirit effect in pvp.

Chakram of Destiny iconChakram of Destiny - The main spammable Damage Shield that gets stronger if you can stack them. Each activation generates a crux, and for each crux you have you increases your healing by 4% because of Healing Tides iconHealing Tides. Try to keep three crux up at all times.

Heart of Flame iconHeart of Flame - This skill is a self-heal and also restores 15% of your magicka and stamina each cast. This is one of your most important skills used to maintain your resources.

Defensive Stance iconDefensive Stance - A stamina based skill that grants a large damage shield to you, but more importantly, it allows for an increase of how much can be blocked and how much that blocking will cost.

 

ULTIMATE

Replenishing Barrier iconReplenishing Barrier - A strong damage shield ultimate for you and your allies, your go-to ultimate if it is readily available. The busting of these shields will restore magicka to you as well, a helpful effect in a pinch.

 

BACK BAR

Ward Ally iconWard Ally - A large burst shield that affects the lowest health ally and yourself at the same time. This skill procs your Mender's Ward iconMender's Ward staff effect to grant yourself and the target Major Vitality.

Cauterize iconCauterize - A hot that heals up to 6 people. While it's slotted you passively have Major Prophecy.

Reconstructive Domain iconReconstructive Domain - Minor Courage, Minor Intellect, Minor Endurance, and less importantly Minor Fortitude is all granted by the aoe circle this skill leaves on the ground. It's also a hot for those standing within.

Hearth and Home iconHearth and Home - An aoe hot that also grants Minor Heroism, and less importantly Minor Fortitude, to those healed. While inside the aoe, you gain Major Protection as well, and enemies inside are slowed by a whopping 70%.

Radiating Regeneration iconRadiating Regeneration - A 'sticky HoT' that stays ticking on an ally as you move around the map and even potentially out of range of a player. This is helpful to keep up the Ozezan the Inferno iconOzezan the Inferno Minor Vitality buff.

 

ULTIMATE

Life Giver iconLife Giver - Your main and most powerful healing skill, this ability casts three skills at the same time for free! (That is, Radiating Regeneration iconRadiating Regeneration, Combat Prayer iconCombat Prayer, and Ward Ally iconWard Ally. Be sure to learn and morph Blessing of Protection iconBlessing of Protection despite not using it in the build so this ultimate can use its morphed ability.) Since this ultimate casts Ward Ally iconWard Ally, it also will proc the Mender's Ward iconMender's Ward to grant Major Vitality to the target. This skill never fails to save someone from peril if used in time, and if Replenishing Barrier iconReplenishing Barrier is not available, the low cost of this skill is a fantastic secondary choice.

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Additional Comments:

Consumables

Bewitched Sugar Skulls iconBewitched Sugar Skulls are my current go-to for the stat increases. 

[Essence of Immovability] doesn't restore any magicka but the stamina and the Major Endurance it grants is invaluable when you are being teamed up on. The biggest reason to use this potion, however, is because of the Unstoppable that is grants, immunity to knockback and disabling effects. If you see enemies approaching, it is helpful to use a potion just as they are about to arrive to nullify any initial debuffs they would place on you while you are focusing on your allies.  The Major Expedition is also potentially a life-saving buff to help you reposition, or traverse the terrain.

Passive Honorable Mentions

Healing Tides iconHealing Tides pairs with Chakram of Destiny iconChakram of Destiny to increase your total healing by 12% as long as you have three crux active. 

Intricate Runeforms iconIntricate Runeforms is an amazing passive that will increase the strength of your damage shields and reduce the cost. This works when casting Chakram of Destiny iconChakram of Destiny, [Warding Contingency], and Ward Ally iconWard Ally

Essence Drain iconEssence Drain from the Restoration Staff tree grants Major Mending when you complete a fully-charged heavy attack. Weave Heavy attacks into your casting to maintain this important buff.

Cycle of Life iconCycle of Life from the  Restoration Staff skill line allows for greater magicka recovery from heavy attacks using your back-bar Restoration staff.

Aktualisiert vor 1 Stunde