This healer build is built around my arcanist dd and tank build
All in all this would have the dds hit penetration and crit damage cap, while providing other strong buffs and making sure the enemies hits like a wet noodle, while having reliable long range automatic healing.
The beauty of this build is that the healer can be a healer, making sure the other players actually dont die, while still providing strong and unique buffs. Also there is no need to spam combat prayer as minor durability and berserk is for the most part already covered
Before fight
- Overflowing altar (healing)
- Combat prayer (5%dmg)
- Cauterize (for healing and spc proc)
In fight
- Elemental susceptibility (applies major breach+minor vulnerability+minor brittle+minor maim) ca 20% dmg increase for 4 sec, then ca 14% after that if you dont reapply before it runs out next 28 sec.
- Elemental blockade (applies minor breach≈ 5%)
- Heavy attack with healing staff (adds 10% dmg done to team, due to set)
- Standard of might (adds 15% dmg done)
- Energy orb (gives 4k mag/stam restore to group)
- Combat prayer (reapply minor berserk)
- Elemental susceptibility (spam elemental susceptibility when nothing better to do. Skill is free and applies minor brittle, minor vulnerability and minor maim for 4 sec)
Before big hits: cast ulfhilds contingency
Due to Minor toughness from the warden passive and the combat physician set dds effectively have 30% extra hp, in addition to armor buffs from tank and minor protection this makes it hard to die making achievements easier and time wastage due to death's lower.