Name | Type | Card cost | Card activation effect | Card combo effect |
---|---|---|---|---|
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Agent | 6 Gold |
Gain 1 Coin. |
3: Draw 1 card. |
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Agent | 6 Gold |
Gain 2 Coin. |
3: Draw 1 card. |
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Agent | 6 Gold |
Gain 1 Coin. |
3: Gain 2 Power. 3: Gain 2 Coin. |
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Contract Action | 4 Gold |
Draw 1 card. |
3: Opponent discards 1 card from their hand at the start of their turn. |
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Action | 4 Gold |
Gain 1 Coin. |
2: Gain 2 Power. 2: Gain 2 Coin. 3: Gain 2 Power. |
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Action | None |
Gain 1 Coin. |
|
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Action | 5 Gold |
Draw 1 card. |
2: Draw 1 card. |
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Action | 6 Gold |
Draw 1 card. |
2: Draw 1 card. 4: Draw 1 card. |
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Action | 4 Gold |
Gain 2 Power. |
2: Draw 1 card. 4: Gain 3 Coin. |
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Action | 4 Gold |
Gain 1 Coin. |
2: Gain 2 Power. 2: Gain 2 Coin. |
![]() |
Action | 6 Gold |
Draw 1 card. |
3: Draw 1 card. 4: Gain 4 Power. |
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Action | 4 Gold |
Gain 2 Coin. |
2: Draw 1 card. |
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Action | 4 Gold |
Gain 2 Coin. |
2: Draw 1 card. 3: Gain 1 Coin. |
The Duke of Crow's cards focus on creating combos that let you draw more cards,” explains Irenio Calmon-Huang, one of the Senior Systems Designers behind Tales. “It benefits from going heavily into the suit, perhaps more than any other deck. If you can reach the tipping point you may find yourself drawing most of your deck in a single turn.”