Dungeon
Level 50 - CP 160
Thunder Caller
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 467 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 467 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Jewels
Weapons
Light Armor
Name: Thunder CallerWeapons
Light Armor
Type: Dungeon
DLC Requirement: Waking Flame
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 07, 2024: Thunder Caller Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Thunder Caller.
This armor set was discussed on Reddit. Learn what other players think about Thunder Caller.
Frequently asked questions
Which DLC do I need to obtain Thunder Caller in ESO?
To obtain Thunder Caller you must own the Waking Flame DLCWhere does Thunder Caller drop in ESO?
Thunder Caller drops in Red Petal BastionRelated
Dungeon
Level 50 - CP 160
Titanborn Strength
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Dungeon
Level 50 - CP 160
Barkskin
(2 items) Adds 1206 Maximum Health(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1487 Armor
(5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Black-Glove Grounding
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.