Craftable
Level 50 - CP 160
Serpent's Disdain
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) Increase the duration of Status Effects you apply by 16 seconds.
Weapons
Light Armor
Jewels
Heavy Armor
Medium Armor
Name: Serpent's DisdainLight Armor
Jewels
Heavy Armor
Medium Armor
Type: Craftable
DLC Requirement: High Isle
Style: Craftable
Traits needed to craft: 5
Location: Serpent's Disdain is an armor set in the Elder Scrolls Online that can be obtained in High Isle and Amenos. It is part of the High Isle DLC pack.
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This armor set was discussed on Reddit. Learn what other players think about Serpent's Disdain.
This armor set was discussed on Reddit. Learn what other players think about Serpent's Disdain.
Frequently asked questions
Which DLC do I need to obtain Serpent's Disdain in ESO?
To obtain Serpent's Disdain you must own the High Isle DLCWhere does Serpent's Disdain drop in ESO?
Serpent's Disdain drops in High Isle and AmenosRelated
Craftable
Level 50 - CP 160
Chimera's Rebuke
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Dealing damage with a fully-charged Heavy Attack also restores 2363 Magicka or Stamina to the three allies nearest your target. The resource restore is based on the type of weapon you are wielding.
Craftable
Level 50 - CP 160
Highland Sentinel
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.
Craftable
Level 50 - CP 160
Eternal Hunt
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.