Dungeon
Level 50 - CP 160
Rush of Agony
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
Jewels
Weapons
Medium Armor
Name: Rush of AgonyWeapons
Medium Armor
Type: Dungeon
DLC Requirement: Waking Flame
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 14, 2024: Rush of Agony Ring
- Golden Vendor Week 35, 2022: Rush of Agony Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Rush of Agony.
This armor set was discussed on Reddit. Learn what other players think about Rush of Agony.
Frequently asked questions
Which DLC do I need to obtain Rush of Agony in ESO?
To obtain Rush of Agony you must own the Waking Flame DLCWhere does Rush of Agony drop in ESO?
Rush of Agony drops in The Dread CellarVideos
Rush of Agony Set ESO - New Medium Armor Set 🔥Waking Flame DLC🔥
Related
Dungeon
Level 50 - CP 160
Vandorallen's Resonance
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Fledgling's Nest
(2 items) Adds 129 Magicka Recovery(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
Dungeon
Level 50 - CP 160
Hiti's Hearth
(2 items) Adds 129 Magicka Recovery(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Dungeon
Level 50 - CP 160
Stone's Accord
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.