![Jolting Arms Set - ESO header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o.jpg)
Jolting Arms Set - ESO
Jolting Arms Set - ESO
Dungeon
Level 50 - CP 160
![Jolting Arms Dungeon Armor Set Icon icon](/storage/icons/gear_ancient_elf_heavy_head_a.png)
Jolting Arms
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage. This effect can occur once every 6 seconds.
Heavy Armor
Jewels
Weapons
Name: Jolting ArmsJewels
Weapons
Type: Dungeon
Style: Maormer
Location: Jolting Arms is an armor set in the Elder Scrolls Online that can be obtained in Tempest Island. It is part of the base game.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 01, 2024: Jolting Arms Necklace
- Golden Vendor Week 29, 2023: Jolting Arms Ring
- Golden Vendor Week 35, 2021: Jolting Arms Ring
- Golden Vendor Week 03, 2021: Jolting Arms Ring
- Golden Vendor Week 43, 2020: Jolting Arms Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Jolting Arms.
This armor set was discussed on Reddit. Learn what other players think about Jolting Arms.
Unique Jolting Arms set items
Item | Type | Trait | Location | Quest or Boss |
---|---|---|---|---|
![]() ![]() |
Ring | Healthy | Tempest Island | Sonolia the Matriarch |
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Sword | Sharpened | Tempest Island | Valaran Stormcaller |
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Shield | Reinforced | Tempest Island | Stormfist |
Frequently asked questions
Which DLC do I need to obtain Jolting Arms in ESO?
Jolting Arms is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Jolting Arms drop in ESO?
Jolting Arms drops in Tempest IslandRelated
![header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o_medium.jpg)
Dungeon
Level 50 - CP 160
![Hollowfang Thirst Dungeon Armor Set Icon icon](/storage/icons/gear_moongravefane_lgt_helmet_a.png)
Hollowfang Thirst
(2 items) Adds 657 Critical Chance(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
![header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o_medium.jpg)
Dungeon
Level 50 - CP 160
![Leeching Plate Dungeon Armor Set Icon icon](/storage/icons/gear_imperialdaedric_heavy_head_a.png)
Leeching Plate
(2 items) Adds 1206 Maximum Health(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.
![header](/storage/headers/IzvycpXsQ5Ns4fqvAFpml7eqqfgBjyz3ZuGkrop2_medium.jpg)
Dungeon
Level 50 - CP 160
![Cinders of Anthelmir Dungeon Armor Set Icon icon](/storage/icons/gear_theremembrancelgt_head_a.png)
Cinders of Anthelmir
(2 items) Adds 1 Offensive Penetration(3 items) Adds 1 Weapon and Spell Damage
(4 items) Adds 1 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.