Dungeon
Level 50 - CP 160
Essence Thief
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Weapons
Jewels
Medium Armor
Name: Essence ThiefJewels
Medium Armor
Type: Dungeon
DLC Requirement: Imperial City
Style: Xivkyn
Location: Champion Points that buff this armor set
- Blessed
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Precision
- Quick Recovery
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 50, 2024: Essence Thief Ring
- Golden Vendor Week 44, 2023: Essence Thief Ring
- Golden Vendor Week 17, 2022: Essence Thief Ring
- Golden Vendor Week 32, 2021: Essence Thief Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Essence Thief.
This armor set was discussed on Reddit. Learn what other players think about Essence Thief.
Unique Essence Thief set items
Item | Type | Trait | Location | Quest or Boss |
---|---|---|---|---|
Harvest Dirk
Harvest Dirk |
Dagger | Precise | White-Gold Tower | The Adjudicator |
Frequently asked questions
Which DLC do I need to obtain Essence Thief in ESO?
To obtain Essence Thief you must own the Imperial City DLCWhere does Essence Thief drop in ESO?
Essence Thief drops in White-Gold TowerRelated
Dungeon
Level 50 - CP 160
Ritemaster's Bond
(2 items) Adds 129 Magicka Recovery(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Dungeon
Level 50 - CP 160
Jolting Arms
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage. This effect can occur once every 6 seconds.