![Beacon of Oblivion Set - ESO header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0.jpg)
Beacon of Oblivion Set - ESO
Beacon of Oblivion Set - ESO
Class Sets
Level 50 - CP 160
![Beacon of Oblivion Class Sets Armor Set Icon icon](/storage/icons/gear_maestroofelementsarmor_head_a.png)
Beacon of Oblivion
(2 items) Adds 1487 Armor(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) While you have a pet active, gain 1840 Health and 1980 Armor. While you do not have a pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
Class: Sorcerer
Jewels
Weapons
Light Armor
Medium Armor
Heavy Armor
Name: Beacon of OblivionWeapons
Light Armor
Medium Armor
Heavy Armor
Type: Class Sets
Location: Class buffs: Sorcerer
Beacon of Oblivion is an armor set in the Elder Scrolls Online that can be obtained in Infinite Archive. It is part of the base game.
Frequently asked questions
Which DLC do I need to obtain Beacon of Oblivion in ESO?
Beacon of Oblivion is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Beacon of Oblivion drop in ESO?
Beacon of Oblivion drops in Infinite ArchiveRelated
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Monolith of Storms Class Sets Armor Set Icon icon](/storage/icons/gear_maestroofelementsarmor_head_a.png)
Monolith of Storms
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 680 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
Class: Sorcerer
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Wrathsun Class Sets Armor Set Icon icon](/storage/icons/gear_templarclass_head_a.png)
Wrathsun
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
Class: Templar
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Soulcleaver Class Sets Armor Set Icon icon](/storage/icons/gear_nightbladeclass1_head_a.png)
Soulcleaver
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While in combat, strengthens your Siphoning abilities at the cost of Ultimate: Increases the damage and healing of Siphoning abilities by 18%. Reduces the cost of Siphoning abilities by 18%. Casting Siphoning abilities drains you of 1 Ultimate.
Class: Nightblade
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Aetheric Lancer Class Sets Armor Set Icon icon](/storage/icons/gear_templarclass_head_a.png)
Aetheric Lancer
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.
Class: Templar