Dungeon
Level 50 - CP 160
Amber Plasm
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery
Weapons
Light Armor
Jewels
Name: Amber PlasmLight Armor
Jewels
Type: Dungeon
DLC Requirement: Shadows of the Hist
Style: Mazzatun
Location: Location info: Ruins of Mazzatun
Amber Plasm is an armor set in the Elder Scrolls Online that can be obtained in Ruins of Mazzatun. It is part of the Shadows of the Hist DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 06, 2024: Amber Plasm Necklace
- Golden Vendor Week 17, 2023: Amber Plasm Ring
- Golden Vendor Week 50, 2022: Amber Plasm Necklace
- Golden Vendor Week 37, 2021: Amber Plasm Ring
- Golden Vendor Week 13, 2021: Amber Plasm Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Amber Plasm.
This armor set was discussed on Reddit. Learn what other players think about Amber Plasm.
Frequently asked questions
Which DLC do I need to obtain Amber Plasm in ESO?
To obtain Amber Plasm you must own the Shadows of the Hist DLCWhere does Amber Plasm drop in ESO?
Amber Plasm drops in Ruins of MazzatunRelated
Dungeon
Level 50 - CP 160
Pangrit Denmother
(2 items) Adds 4% Healing Taken(3 items) Adds 1487 Armor
(4 items) Adds 129 Health Recovery
(5 items) Adds 1890 Maximum Stamina, When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Sheer Venom
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Knightmare
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Dungeon
Level 50 - CP 160
Embershield
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.