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Amber Plasm Set - ESO header

Amber Plasm Set - ESO

Amber Plasm Set - ESO

Dungeon Level 50 - CP 160
Amber Plasm Dungeon Armor Set Icon icon

Amber Plasm

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery
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Weapons
Light Armor
Jewels
Name: Amber Plasm
Type: Dungeon
DLC Requirement: Shadows of the Hist
Style: Mazzatun
Location: Amber Plasm is an armor set in the Elder Scrolls Online that can be obtained in Ruins of Mazzatun. It is part of the Shadows of the Hist DLC pack.

Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Amber Plasm.

Frequently asked questions

Which DLC do I need to obtain Amber Plasm in ESO?

To obtain Amber Plasm you must own the Shadows of the Hist DLC

Where does Amber Plasm drop in ESO?

Amber Plasm drops in Ruins of Mazzatun

Related

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Dungeon Level 50 - CP 160
Ulfnor's Favor Dungeon Armor Set Icon icon

Ulfnor's Favor

(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
(4 items) Adds 4% Healing Taken
(5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
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Dungeon Level 50 - CP 160
Undaunted Unweaver Dungeon Armor Set Icon icon

Undaunted Unweaver

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.
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Dungeon Level 50 - CP 160
Turning Tide Dungeon Armor Set Icon icon

Turning Tide

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

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