One Bar Magicka Dragonknight DPS - Build PvE - ESO

Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.

By kitsune_hex   •  Updated 11 hours ago

Update 50 PvE Magicka Damage Dealer Dragonknight

Introduction

Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.

Pros & Cons

Pros

  • Easy to use
  • Accessibility

Cons

  • Lower Damage

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Artaeum Pickled Fish Bowl
Increase Max Health by 5414 and Max Magicka by 4938 for 2 hours. Also increases your chance of catching higher quality fish, akin to fishing with another player, which can stack with other similar bonuses.
Clam Gall (3)
Fish (5)
Honey (3)
Rice (3)

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explanation

One Bar Magicka Dragonknight DPS Build built around the reworked Engulfing Dragonfire ability, a channeled fire breath attack that ramps up in damage over 4.8 seconds and synergizes with the Take Flight ultimate. Same core as the full Breath Dragonknight build, just condensed to one bar.

Obviously weaker than the two bar version, but still competitive for a One Bar build in ESO Update 50. This is the version you should use if you hate bar swapping.

 

SITUATIONAL SKILLS

If you need to slot something situational, replace Searing Claw .

  • Barbed Trap - a very strong DoT which procs the Slayer passive and grants Minor Force. It should be part of your base setup before you obtain Velothi Ur-Mage's Amulet .
  • Quick Cloak - an ability that causes AoE explosions around you every 2 seconds for 30 seconds. It will also grant you Major Evasion for the duration, reducing your AoE damage taken by 20%. It will also grant you Major Expedition for 4 seconds after casting, increasing your Movement Speed by 30%. It's a perfect skill for trash packs, because it can be pre-cast before engaging them, giving you more time to channel Engulfing Dragonfire . It's also a good situational skill for boss fights that have a lot of mechanics dealing AoE damage.
  • Soul of Flame - an ability which restores resources based on your missing resources. Use it if you can't sustain.
  • Igneous Weapons - a support ability which provides your entire team with Major Brutality and Sorcery and isn't that big of a DPS loss for you to run. Getting Major Brutality through this will also allow you to use different potions.
  • Resolving Vigor - a self-heal you'll need for some fights.
  • Chains of Devastation - a gap closer which can be useful in fights where you have to move around a lot.
  • Burning Embers - the other morph of Searing Claw . It deals less damage but heals you for a decent amount on cast and then continues to heal you whenever it ticks. Use it if you need more healing.
  • Banner Bearer ( Magic , Cavalier's Charge , other script) - when using Heroism potions you can change the Heroism script to something else. Usually it would have to be Brutality and Sorcery , but if you're already getting it from Igneous Weapons or from a group member you could instead use Berserk or Courage scripts, depending on what other buffs your team is providing.
     

ROTATION

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

Inside of your Take Flight window you can freely cancel Engulfing Dragonfire to refresh DoTs. Outside of Take Flight , you want to finish Engulfing Dragonfire and refresh DoTs after it ends.

You ideally want to start a cast of Engulfing Dragonfire when Take Flight has 2-3 seconds left, so that the initial weak phase of Engulfing Dragonfire gets bypassed by Take Flight 's buff, because the later phase deals high damage regardless.

  • 1. Take Flight when ready
  • 2. Incinerate
  • 3. Shatterspike Mantle
  • 4. Searing Claw
  • 5. Engulfing Dragonfire

Pre-buff

These abilities can be pre-cast before entering combat

  • Shatterspike Mantle
  • Incinerate

Updated 11 hours ago