Trial
Level 50 - CP 160
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
Jewels
Weapons
Medium Armor
Name: Yandir's MightWeapons
Medium Armor
Type: Trial
DLC Requirement: Greymoor
Perfected version of this set: Perfected Yandir's Might
Location: Buffs Yandir's Might is an armor set in the Elder Scrolls Online that can be obtained in Kyne's Aegis. It is part of the Greymoor DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Yandir's Might.
This armor set was discussed on Reddit. Learn what other players think about Yandir's Might.
Frequently asked questions
Which DLC do I need to obtain Yandir's Might in ESO?
To obtain Yandir's Might you must own the Greymoor DLCWhere does Yandir's Might drop in ESO?
Yandir's Might drops in Kyne's AegisRelated
Trial
Level 50 - CP 160
Claw of Yolnahkriin
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 8 seconds.
Trial
Level 50 - CP 160
Saxhleel Champion
(2 items) Adds 1096 Maximum Magicka(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
Trial
Level 50 - CP 160
Chaotic Whirlwind
(2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.