
Perfected Kyne's Wind Set - ESO
Perfected Kyne's Wind Set - ESO
Trial
Level 50 - CP 160

Perfected Kyne's Wind
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Done
(5 items) Adds 129 Magicka Recovery, Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
Jewels
Weapons
Light Armor
Name: Perfected Kyne's WindWeapons
Light Armor
Type: Trial
DLC Requirement: Greymoor
Imperfected version of this set: Kyne's Wind
Location: Buffs Perfected Kyne's Wind is an armor set in the Elder Scrolls Online that can be obtained in Kyne's Aegis. It is part of the Greymoor DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Kyne's Wind.
This armor set was discussed on Reddit. Learn what other players think about Perfected Kyne's Wind.
Frequently asked questions
Which DLC do I need to obtain Perfected Kyne's Wind in ESO?
To obtain Perfected Kyne's Wind you must own the Greymoor DLCWhere does Perfected Kyne's Wind drop in ESO?
Perfected Kyne's Wind drops in Kyne's AegisRelated

Trial
Level 50 - CP 160

Perfected Vrol's Command
(2 items) Adds 1096 Maximum Stamina(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 4% Healing Taken, After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.

Trial
Level 50 - CP 160

Ansuul's Torment
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.

Trial
Level 50 - CP 160

Berserking Warrior
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal Martial melee damage, your Critical Chance is increased by 241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.