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Trappings of Invigoration Set - ESO header

Trappings of Invigoration Set - ESO

Trappings of Invigoration Set - ESO

Dungeon Level 50 - CP 160
Trappings of Invigoration Dungeon Armor Set Icon icon

Trappings of Invigoration

(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.
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Weapons
Jewels
Medium Armor
Name: Trappings of Invigoration
Type: Dungeon
DLC Requirement: Dragon Bones
Style: Fang Lair
Location: Trappings of Invigoration is an armor set in the Elder Scrolls Online that can be obtained in Fang lair. It is part of the Dragon Bones DLC pack.

Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Trappings of Invigoration.

Frequently asked questions

Which DLC do I need to obtain Trappings of Invigoration in ESO?

To obtain Trappings of Invigoration you must own the Dragon Bones DLC

Where does Trappings of Invigoration drop in ESO?

Trappings of Invigoration drops in Fang lair

Related

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Dungeon Level 50 - CP 160
Amber Plasm Dungeon Armor Set Icon icon

Amber Plasm

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery
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Dungeon Level 50 - CP 160
Undaunted Infiltrator Dungeon Armor Set Icon icon

Undaunted Infiltrator

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.
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Dungeon Level 50 - CP 160
Crusader Dungeon Armor Set Icon icon

Crusader

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and up to 11 group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.

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