Dungeon
Level 50 - CP 160
Trappings of Invigoration
(2 items) Adds 129 Stamina Recovery(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.
Weapons
Jewels
Medium Armor
Name: Trappings of InvigorationJewels
Medium Armor
Type: Dungeon
DLC Requirement: Dragon Bones
Style: Fang Lair
Location: Trappings of Invigoration is an armor set in the Elder Scrolls Online that can be obtained in Fang lair. It is part of the Dragon Bones DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 46, 2023: Trappings of Invigoration Ring
- Golden Vendor Week 09, 2023: Trappings of Invigoration Ring
- Golden Vendor Week 45, 2020: Trappings of Invigoration Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Trappings of Invigoration.
This armor set was discussed on Reddit. Learn what other players think about Trappings of Invigoration.
Frequently asked questions
Which DLC do I need to obtain Trappings of Invigoration in ESO?
To obtain Trappings of Invigoration you must own the Dragon Bones DLCWhere does Trappings of Invigoration drop in ESO?
Trappings of Invigoration drops in Fang lairBuilds & Guides using the Trappings of Invigoration set
Related
Dungeon
Level 50 - CP 160
Crimson Oath's Rive
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
Dungeon
Level 50 - CP 160
Heem-Jas' Retribution
(2 items) Adds 129 Stamina Recovery(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Dungeon
Level 50 - CP 160
Ritemaster's Bond
(2 items) Adds 129 Magicka Recovery(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Dungeon
Level 50 - CP 160
Mighty Glacier
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
(5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.