Knight-Errant's Mail header
Set

Knight-Errant's Mail

Knight-Errant's Mail

Dungeon Level 50 - CP 160
Knight-Errant's Mail Dungeon Armor Set Icon icon

Knight-Errant's Mail

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 450 Weapon and Spell Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1537 Health.
Heavy Armor
Jewels
Weapons
Name: Knight-Errant's Mail
Type: Dungeon
Style: Mercenary
Location: Champion Points that buff this armor set
Mercenary Sabatons icon Mercenary Helm icon Ring icon Mercenary Cuirass icon Mercenary Greaves icon Necklace icon Mercenary Gauntlets icon Mercenary Pauldrons icon Mercenary Girdle icon Mercenary Mace icon Mercenary Dagger icon Mercenary Axe icon Mercenary Sword icon Mercenary Shield icon Mercenary Greatsword icon Mercenary Maul icon Mercenary Battle Axe icon Mercenary Staff icon Mercenary Staff icon Mercenary Staff icon Mercenary Bow icon Mercenary Staff icon
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past .
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Knight-Errant's Mail .

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Dungeon Level 50 - CP 160
Undaunted Unweaver Dungeon Armor Set Icon icon

Undaunted Unweaver

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
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Dungeon Level 50 - CP 160
Burning Spellweave Dungeon Armor Set Icon icon

Burning Spellweave

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
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Dungeon Level 50 - CP 160
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Hollowfang Thirst

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.

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