Ebon Armory Dungeon Armor Set header
SET

EBON ARMORY

EBON ARMORY

Dungeon Level 50 - CP 160
Ebon Armory Dungeon Armor Set Icon icon

Ebon Armory

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Increases your Max Health by 1000 for you and up to 11 other group members within 28 meters of you.
Weapons
Heavy Armor
Jewels
Name: Ebon Armory
Type: Dungeon
Style: Soul Shriven
Location:
Soul Shriven Mace icon Soul Shriven Dagger icon Soul Shriven Axe icon Soul Shriven Sword icon Soul Shriven Shield icon Soul Shriven Greatsword icon Soul Shriven Maul icon Soul Shriven Battle Axe icon Soul Shriven Staff icon Soul Shriven Staff icon Soul Shriven Staff icon Soul Shriven Bow icon Soul Shriven Staff icon Sabatons icon Helm icon Ring icon Cuirass icon Greaves icon Necklace icon Gauntlets icon Pauldrons icon Girdle icon
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Ebon Armory.

Related

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Dungeon Level 50 - CP 160
Magicka Furnace Dungeon Armor Set Icon icon

Magicka Furnace

(2 items) Adds 1487 Armor
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you take damage while you are under 50% Magicka, you restore 7590 Magicka. This effect can occur once every 30 seconds.
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Dungeon Level 50 - CP 160
Duneripper's Scales Dungeon Armor Set Icon icon

Duneripper's Scales

(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) While you are blocking, your Physical and Spell Resistance are increased by 5310.
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Dungeon Level 50 - CP 160
Hollowfang Thirst Dungeon Armor Set Icon icon

Hollowfang Thirst

(2 items) Adds 657 Spell Critical
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Spell Critical
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.

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