Dungeon
Level 50 - CP 160
Drake's Rush
(2 items) Adds 1206 Maximum Health(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.
Jewels
Weapons
Heavy Armor
Name: Drake's RushWeapons
Heavy Armor
Type: Dungeon
DLC Requirement: Flames of Ambition
Location: Buffs Drake's Rush is an armor set in the Elder Scrolls Online that can be obtained in Black Drake Villa. It is part of the Flames of Ambition DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Drake's Rush.
This armor set was discussed on Reddit. Learn what other players think about Drake's Rush.
Frequently asked questions
Which DLC do I need to obtain Drake's Rush in ESO?
To obtain Drake's Rush you must own the Flames of Ambition DLCWhere does Drake's Rush drop in ESO?
Drake's Rush drops in Black Drake VillaBuilds & Guides using the Drake's Rush set
- Powerful Dragonknight Tank Build for ESO – Elder Scrolls Online
- Powerful Necromancer Tank Build for ESO – Elder Scrolls Online
- Powerful Nightblade Tank Build for ESO – Elder Scrolls Online
- Powerful Sorcerer Tank Build for ESO – Elder Scrolls Online
- Powerful Templar Tank Build for ESO – Elder Scrolls Online
- Powerful Warden Tank Build for ESO – Elder Scrolls Online
Related
Dungeon
Level 50 - CP 160
Storm Master
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Essence Thief
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Dungeon
Level 50 - CP 160
Hollowfang Thirst
(2 items) Adds 657 Critical Chance(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
Dungeon
Level 50 - CP 160
Jailer's Tenacity
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.