PvP
Level 50 - CP 160
Baan Dar's Blessing
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
Frequently asked questions
Which DLC do I need to obtain Baan Dar's Blessing in ESO?
Baan Dar's Blessing is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Baan Dar's Blessing drop in ESO?
Baan Dar's Blessing drops in CyrodiilRelated
PvP
Level 50 - CP 160
Oakfather's Retribution
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
PvP
Level 50 - CP 160
Imperial Physique
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
PvP
Level 50 - CP 160
Elf Bane
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
PvP
Level 50 - CP 160
Nocturnal's Ploy
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 424 Critical Resistance
(4 items) Adds 129 Stamina Recovery
(5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.