Weapons, armor and jewelry can come in 9 different traits each. A trait is a special bonus that is usually already on an item, and in most times randomly applied, or is added specifically on crafted weapons, armor or jewelry.
You can change the trait of an item by using a Transmutation Station if you have access to one via your guild or a friend’s house, or in the Clockwork City DLC. Be aware though that you need to have researched the trait that you want to change to, and that trait changing will lock the item to your account.Trait Research: If you want to learn more about how to research traits, I recommend checking out the Trait Research Guide.
Transmute Traits: If you want to learn more on how you can change an already existing trait on a set, I recommend checking out the Transmutation Guide.
The quality of an item improves the trait and makes it stronger; a common quality item will have a less powerful trait bonus than for example a Legendary upgrade.
Armor Traits
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
Divines | Increases Mundus Stone Effects by: | 5.1% | 6.1% | 7.1% | 8.1% | 9.1% |
Infused | Increase Armor Enchantment effects by: | 9% | 13% | 17% | 21% | 25% |
Invigorating | Increases Magicka, Stamina and Health Recovery by: | 8 | 10 | 12 | 147 | 16 |
Impenetrable | Reduces item’s durability damage by 50% and increases Critical Resistance by: | 116 | 119 | 122 | 124 | 127 |
Nirnhoned | Increases Spell and Physical Resistance by: | 220 | 229 | 238 | 244 | 253 |
Reinforced | Increases Armor by: | 12% | 13% | 14% | 15% | 16% |
Sturdy | Reduces Block Cost by: | 2% | 2.5% | 3% | 3.5% | 4% |
Training | Increase experience gained from kills by:: | 7% | 8% | 9% | 10% | 11% |
Well-Fitted | Reduces the cost of Sprinting and Roll Dodge by: | 1.2% | 2.4% | 3.6% | 4.8% | 6% |
Jewelry Traits
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
Arcane | Increases Max Magicka by: | 767 | 797 | 827 | 847 | 877 |
Robust | Increases Max Stamina by: | 767 | 797 | 827 | 847 | 877 |
Healthy | Increases Max Health by: | 844 | 877 | 914 | 932 | 965 |
Protective | Increases Physical and Spell Resistance by: | 1053 | 1091 | 1128 | 1153 | 1190 |
Tribune | Increases Max Health, Stamina, & Magicka: | 422 - 384 - 384 | 438 - 399 - 399 | 455 - 414 - 414 | 466 - 424 - 424 | 482 - 439 - 439 |
Infused | Increases Enchantment Effectiveness by: | 24% | 33% | 42% | 51% | 60% |
Swift | Increases Movement Speed by: | 3% | 4% | 5% | 6% | 7% |
Harmony | Increases Synergy Effectiveness by: | 12% | 14% | 16% | 18% | 20% |
Bloodthirsty | Increases Weapon and Spell Damage against enemies under 90% Health by up to: | 70 | 140 | 210 | 280 | 350 |
Weapon Traits
Unlike armor, weapons can hold two slots or be wielded twice, so these stats are for one weapon. For two weapons the bonuses count double, unless otherwise indicated.
1 Handed: Stats shown in the Weapons table
2 Handed: 2x Stats
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
Charged | Increases chance to apply Status Effects by: | 70% | 80% | 90% | 100% | 110% |
Decisive | Chance to gain 1 additional Ultimate anytime that Ultimate is gained by: | 19.1% | 21.2% | 23.3% | 25.4% | 27.5% |
Defending | Increases total Physical and Spell Resistance by: | 1428 | 1485 | 1542 | 1580 | 1638 |
Infused | Reduces Enchantment cooldown by 50%Increases Weapon Enchantment effect by:(doesn’t count double for 2H) | 10% | 15% | 20% | 25% | 30% |
Nirnhonded | Increases Weapon Damage by:(doesn’t count double for 2H) | 11% | 12% | 13% | 14% | 15% |
Powered | Increases Healing done by: | 2.5% | 3% | 3.5% | 4% | 4.5% |
Precise | Increases Weapon and Spell Critical values by: | 1.6% | 2.1% | 2.6% | 3.1% | 3.6% |
Sharpened | Increases Armor and Spell Penetration by: | 1428 | 1485 | 1542 | 1580 | 1638 |
Training | Increases Experience gained from kills by: | 2.5% | 3% | 3.5% | 4% | 4.5% |
Other Purpose Traits
As you might have already seen, we have two more traits which you can find on all items. These traits offer no combat bonuses, and are not meant to be worn or wielded. You can’t research or craft them either.
Trait | Effects |
Ornate | Increased value upon sale to an NPC vendor. |
Intricate | Increased Inspiration Experience gained upon deconstruction. |