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Benefit of Item Sets? - Elder Scrolls Online


Pick your Traits

Weapons, armor and jewelry can come in 9 different traits each. A trait is a special bonus that is usually already on an item, and in most times randomly applied, or is added specifically on crafted weapons, armor or jewelry.

You can change the trait of an item by using a Transmutation Station if you have access to one via your guild or a friend's house, or in the Clockwork City DLC. Be aware though that you need to have researched the trait that you want to change to, and that trait changing will lock the item to your account.

Trait Research: If you want to learn more about how to research traits, I recommend checking out the Trait Research Guide.
Transmute Traits: If you want to learn more on how you can change an already existing trait on a set, I recommend checking out the Transmutation Guide.

The quality of an item improves the trait and makes it stronger; a common quality item will have a less powerful trait bonus than for example a Legendary upgrade.

Armor Traits

DivinesIncreases Mundus Stone Effects by:5.1%6.1%7.1%8.1%9.1%
InfusedIncrease Armor Enchantment effects by:9%13%17%21%25%
InvigoratingIncreases Magicka, Stamina and Health Recovery by:810121416
ImpenetrableReduces item's durability damage by 50% and increases Critical Resistance by:116119122124127
NirnhonedIncreases Spell and Physical Resistance by:220229238244253
ReinforcedIncreases Armor by:12%13%14%15%16%
SturdyReduces Block Cost by:2%2.5%3%3.5%4%
TrainingIncreases Experience gained from kills by:7%8%9%10%11%
Well-FittedReduces the cost of Sprinting and Roll Dodge by:1.2%2.4%3.6%4.8%6%

Jewelry Traits

ArcaneIncreases Max Magicka by:767797827847877
RobustIncreases Max Stamina by:767797827847877
HealthyIncreases Max Health by:844877914932965
ProtectiveIncreases Physical and Spell Resistance by:10531091112811531190
TriuneIncreases Max Health, Stamina, & Magicka:422
InfusedIncreases Enchantment Effectiveness by:24%33%42%51%60%
SwiftIncreases Movement Speed by:3%4%5%6%7%
HarmonyIncreases Synergy Effectiveness by:12%14%16%18%20%
BloodthirstyIncreases Weapon and Spell Damage against enemies under 90% Health by up to:70140210280350

Weapon Traits

Unlike armor, weapons can hold two slots or be wielded twice, so these stats are for one weapon. For two weapons the bonuses count double, unless otherwise indicated.

1 Handed: Stats shown in the Weapons table
2 Handed: 2x Stats

ChargedIncreases chance to apply Status Effects by:70%80%90%100%110%
DecisiveChance to gain 1 additional Ultimate anytime that Ultimate is gained by:19.1%21.2%23.3%25.4%27.5%
DefendingIncreases total Physical and Spell Resistance by:14281485154215801638
Reduces Enchantment cooldown by 50%
Increases Weapon Enchantment effect by:
(doesn't count double for 2H)
NirnhonedIncreases Weapon Damage by:
(doesn't count double for 2H)
PoweredIncreases Healing done by:2.5%3%3.5%4%4.5%
PreciseIncreases Weapon and Spell Critical values by:1.6%2.1%2.6%3.1%3.6%
SharpenedIncreases Armor and Spell Penetration by:14281485154215801638
TrainingIncreases Experience gained from kills by:2.5%3%3.5%4%4.5%

Other Purpose Traits

As you might have already seen, we have two more traits which you can find on all items. These traits offer no combat bonuses, and are not meant to be worn or wielded. You can't research or craft them either.

OrnateIncreased value upon sale to an NPC vendor.
IntricateIncreased Inspiration Experience gained upon deconstruction.

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