How to become a Werewolf in ESO

Become a Werewolf in ESO with the new Update 49 shrine locations, NPC quest givers and free cures. Covers all three infection methods, cure locations and the upcoming U50 Werewolf rework.

Table of contents

7 Chapters

Becoming a Werewolf in ESO means contracting Sanies Lupinus (Lycanthropy), an affliction that unlocks the Werewolf skill line and its abilities. Once infected, a short quest called Hircine's Gift progresses the disease to full Lycanthropy.

If you're weighing Werewolf against Vampirism, see the Becoming a Vampire guide before you commit.

  • You can only have one affliction active at a time. 
  • Vampire abilities are always available on your skill bar. 
  • Werewolf abilities can only be used while transformed.

For a full breakdown of Werewolf abilities, visit the Werewolf skill line page. For Werewolf-specific builds, see the ESO Werewolf DPS build or the Solo Stamina Werewolf build.

What Changed for ESO Werewolves in Update 49

ESO Update 49 made several changes to how Lycanthropy works. Here's what changed:

Change Details
New Shrines Added in Auridon, Glenumbra and Stonefalls
New Quests New players can pickup intro quests from the Crown Store
NPC Quest Givers Firralthel starts the Werewolf quest at each new shrine
Returning players Instant skill line re-acquisition, no quest repeat needed
Nighttime requirement Removed for Bloodfiend NPC spawns near existing shrines
Crown Store bites Removed entirely
Crown Store cures Now 0 Crowns
In-game cure cost Reduced (gold)
Cure NPCs Added to more Mages Guilds

New ESO Werewolf Shrine Locations

Three new Werewolf shrines were added in Update 49, one in each alliance's starting zone. These shrines have dedicated map icons once discovered. The original shrines in Bangkorai, The Rift and Reaper's March can still be used normally.

Alliance Zone Werewolf Shrine
Aldmeri Dominion Auridon  View on map
Daggerfall Covenant Glenumbra  View on map
Ebonheart Pact Stonefalls  View on map

Auridon Werewolf Shrine

The Werewolf Shrine is located on the North-West coast of Auridon, a little west of Greenwater Wayshrine. Firralthel is here to start Hircine's Gift and players can bite each other. View on map

Glenumbra Werewolf Shrine

The Werewolf shrine is located on the North-East coast of Glenumbra just north of Hag Fen Wayshrine. Firralthel can grant you the lycantrophy curse and players can bite you here. View on map

Stonefalls Werewolf Shrine

The Werewolf Shrine is located on the middle of the map, just east of Sulfur Pools Wayshrine. Same setup as the others: Firralthel at the shrine, player bites supported, map icon visible once discovered. View on map

Old Werewolf Shrine Locations

The old Shrines where you complete your quest can be found in the following zones:

How to Become a Werewolf in ESO

There are three ways to get infected with Lycanthropy in ESO. All three work in Update 49

The easiest method as of Update 49. Travel to any new shrine in Auridon, Glenumbra or Stonefalls and speak to Firralthel to pick up Hircine's Gift quest directly. No player bite needed.

  1. Travel to a new shrine in Auridon, Glenumbra or Stonefalls
  2. Speak to Firralthel to pick up Hircine's Gift
  3. Follow the quest to the original shrine location and complete it
  4. You're now a Werewolf

A free Quest Starter is also available in the Crown Store for first-time players if you'd rather begin from there.

The quest takes about 10-15 minutes. You enter a solo instance in Hircine's Hunting Grounds, get an unlimited Werewolf transformation, hunt down a large beast as tribute and howl for your pack. The enemies inside are not difficult and the quest is completable at any level with any gear.

A free Quest Starter is also available in the Crown Store for players who have never completed the Werewolf quest before. This option only appears if you haven't done it on any character.

Player Bite in ESO

Player bites still work and are available at both old and new shrines.

  1. The biting player needs the Bloodmoon iconBloodmoon passive unlocked in their Werewolf skill line
  2. The bite must be performed at a shrine location
  3. Bloodmoon iconBloodmoon has a one-week cooldown per character
  4. Once bitten, you'll receive the Sanies Lupinus debuff in your character sheet under Active Effects
  5. Pick up Hircine's Gift from a nearby Wayshrine to start the quest

Asking in zone chat near the shrine zones still works and many players will do it for free.

Werewolf NPC Bite in ESO

Special Werewolf NPCs spawn in Bangkorai, The Rift and Reaper's March during a full moon.

  • These NPCs are no longer limited to specific spawn windows
  • Regular werewolf enemies in the world cannot infect you. Only the special Werewolf NPCs near the shrines can.
  • Infection is not guaranteed on the first hit. You may need to take multiple hits before contracting Sanies Lupinus.
  • Once infected, pick up Hircine's Gift from the Werewolf Shrine to begin the quest

Returning Players: Instant ESO Werewolf Re-Acquisition

If you've completed Hircine's Gift before and cured yourself since, you don't need to repeat the quest. Speak to Firralthel at any of the new shrines and you can regain the Werewolf skill line immediately.

When you re-acquire Lycanthropy:

  • Skill line XP is preserved. You won't need to re-level the skill line.
  • Morph choices are preserved.
  • Skill points previously invested are refunded at cure and need to be re-allocated into abilities. As of Update 49, respeccing is free and can be done directly in the Skills UI.  
  • You can also use the Armory system to swap between a Werewolf build and a non-Werewolf build. The Armory handles affliction state and skill point allocation automatically.  

How to Cure Lycanthropy in ESO

Speak to Prelate Sabinus to cure Lycanthropy. He's found in Mages Guildhalls and religious sites across Tamriel.

  1. "Buy" a free instant Cure from the Crown Store (0 Crowns)
  2. Talk to Prelate Sabinus in any Mages Guild Hall and pay 69 gold to cure Lycantrophy

Where to Cure Lycanthropy in ESO

You can't be both a Vampire and a Werewolf at the same time. Cure your current affliction before pursuing the other. For the full Vampire process, see the Becoming a Vampire guide.  

ESO Werewolf Transformation and Combat

The Werewolf Transformation is an Ultimate ability that replaces your regular skill bars with the Werewolf skill bar. While transformed, you use Werewolf-specific abilities and cannot access your normal skills. You also cannot use crafting stations or go fishing while in beast form.

Transformation Cost and Duration

  • Activating the Werewolf Transformation iconWerewolf Transformation costs Ultimate. Your Werewolf form drains over time while active.
  • At base, you have around 30 seconds before reverting to human form if you don't take any actions to extend it
  • Feeding on corpses using the Devour iconDevour ability is the primary way to stay transformed longer. Killing enemies also extends the timer.
  • Having the Werewolf Transformation iconWerewolf Transformation Ultimate slotted on your bar increases your Stamina Recovery passively, even when you're not transformed. This means the Ultimate takes up a slot permanently if you want the passive benefit.

Appearance and Movement

  • While transformed, your character model is replaced with the Werewolf model. Your equipped outfit is not visible.
  • The current model has three color variants depending on your morph choice: gray for the base Werewolf Transformation iconWerewolf Transformation, black for the Werewolf Berserker iconWerewolf Berserker morph and white for the Pack Leader iconPack Leader morph
  • Werewolves run on all fours when sprinting, which gives a noticeable visual speed increase

Buffs and Vulnerabilities

  • You retain buffs, passive skills from most other skill lines and the benefits of your equipped weapons and armor including weapon enchantments
  • Active buffs with a duration (like Lightning Form) also persist through the transformation
  • You are more vulnerable to Poison Damage while in beast form
  • Fighters Guild players with the Skilled Tracker iconSkilled Tracker passive deal extra damage to you in PvP. In PvE this has no practical impact.

Criminal Acts

Hunter's Glade Home 

  • There is no Werewolf equivalent to the Vampire's Soul-Sworn Thrall iconSoul-Sworn Thrall furnishing for use in player homes
  • The Crown Store home Hunter's Glade iconHunter's Glade is set in Hircine's Hunting Grounds and lets you stay in Werewolf form permanently while inside
  • It rotates back into the Crown Store periodically

ESO Werewolf Rework Coming in Update 50

A full Werewolf rework is confirmed for Update 50, arriving in June 2026 as part of Season Zero. This goes well beyond a visual refresh and includes combat changes, a new model and ability reworks. For a full breakdown of what was revealed, see the ESO Werewolf rework and pure build passives overview.

Confirmed changes from the March 2026 dev stream:

  • New Werewolf model with higher-fidelity visuals, smaller hands and feet and more detailed fur using updated hair card technology. This only applies to player Werewolves. Monster werewolves in the world will keep the original model.
  • Female Werewolf model being added to the game for free
  • Fur color skill styles: The three fur colors (gray, black, white) are being converted into skill styles so you can pick any color on any morph. Morph visual differentiation will shift to VFX instead. All skill styles will be obtainable through in-game sourcing, not the Crown Store.
  • New spammable ability: Piercing Howl is being replaced with Gnash, a melee bite attack with a two-part animation (bite in, rip out) that applies bleed damage with execute scaling
  • Pounce/Carnage rework: Pounce will become distance-based. At range you leap to the target. In melee range you skip the leap and go directly into Carnage for the bleed. No more forced two-step sequence.
  • Transformation cost rework: Transformation will cost 100 Ultimate to activate, then drain Ultimate over time (roughly every 10 seconds). Base duration stays around 30 seconds, but new mechanics help you stay transformed longer.
  • Reduced cost out of combat for roleplaying, housing and casual use
  • Magicka/Stamina agnostic scaling: Passives that previously only boosted Stamina are being reworked so both stat pools benefit. Active ability costs are also being reduced (exact numbers pending PTS patch notes).
  • Morph identity split: Pack Leader leans toward tanking and taunting. Berserker leans toward damage and aggression.

The male model shown on the dev stream is marked as work in progress. The female model has not been shown yet. Expect full details in the Update 50 PTS patch notes.

Concept art for the black and white werewolf fur color skill styles

Old and new ESO werewolf models from front and back

Achievements related to this guide

7 Achievements
Lycanthropy icon

Lycanthropy

Become a Werewolf.
Lycanthropy Master icon

Lycanthropy Master

Reach the max level of the Werewolf skill line.
Wandering Werewolf icon

Wandering Werewolf

Transform into a werewolf and devour a corpse in the capital cities of all three alliances.
Werewolf Corpse Devourer icon

Werewolf Corpse Devourer

Devour 100 corpses while in Werewolf form.
Werewolf Corpse Eater icon

Werewolf Corpse Eater

Devour 10 corpses while in Werewolf form.
Werewolf Corpse Taster icon

Werewolf Corpse Taster

Devour 1 corpse while in Werewolf form.
Werewolf Sire icon

Werewolf Sire

Infect another player with Lycanthropy.
Edenprime

Content Writer for ESO-Hub and AlcastHQ. Covers update breakdowns, system guides and news designed to be clear whether you started yesterday or six years ago. Tests everything on PTS and live. ESO player since Beta.

Frequently Asked Questions

Common questions from other players
Can I be both a Werewolf and a Vampire at the same time?
No. You can only have one affliction active at a time. If you want to switch, cure your current condition first then pursue the other.
Do I need any DLC to become a Werewolf?
No. Lycanthropy and the Werewolf skill line are base game content available to all players.
Does it matter which alliance I am when picking a shrine?
No. As of One Tamriel, you can travel to any shrine regardless of your alliance. Pick whichever is most convenient.
Can I become a Werewolf on multiple characters?
Yes. Lycanthropy is per character, not account-wide. Each character needs to go through the infection and quest process separately. If you have a friend with the Bloodmoon passive, they can bite one character per week per shrine visit.
How often can a player bite someone
Once per week. The Bloodmoon passive allows you to infect one other player per week by returning to a Werewolf ritual site.
What happens to my skill points if I cure Lycanthropy
Your skill points invested in the Werewolf skill line are refunded when you cure. Your skill line progression and XP are saved, so if you become a Werewolf again later you won't need to re-earn those levels, though you will need to re-allocate your skill points into the abilities.
Will I lose my Werewolf skill line progress permanently if I cure?
No. XP earned and morph progression are preserved. The skill line simply becomes inactive until you're infected again.
Can I use the Armory to switch between Werewolf and Vampire builds?
Yes. You can save a Werewolf build and a Vampire build in separate Armory slots. Swapping between them handles the affliction state and skill point allocation automatically.
Do Werewolf skills count as criminal acts?
Some do. Werewolf Transformation, Pounce, Hircine's Bounty, Roar, Piercing Howl and Infectious Claws are all flagged as criminal acts in the skill data, meaning using them in view of witnesses in civilised areas will generate a bounty.
Can I infect a player who is already a Vampire?
No. Players with Noxiphilic Sanguivoria (Vampirism) active cannot be infected with Lycanthropy.
What is the female Werewolf model and when is it coming?
 A visual overhaul of the Werewolf model is confirmed for Season Zero, including a female Werewolf variant being added to the game for free. This is separate from the Update 49 launch on March 9 and is expected in June, though an exact date hasn't been confirmed.
Is being a Werewolf worth it?
It depends on your build. Werewolf is a strong choice for Stamina-based PvE and PvP builds. While transformed, you replace your regular skill bars with the Werewolf skill line, so success depends on managing transformation uptime.

 For a full breakdown of whether it suits your playstyle, see the Werewolf skill line page

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