ZOS hosted its second monthly ESO Dev Updates livestream covering four major topics: the ESO Werewolf rework, Class Mastery Passives, Challenge Difficulty and early concept art for the Crimson Veldt trial. Some of these features arrive with Update 50 during Season 0 (June 2026), while some are planned for Season 1.
ESO Werewolf Rework in Update 50
The ESO werewolf is getting a full visual and mechanical overhaul. The player model has been rebuilt from the ground up with updated proportions, new fur tech has been borrowed from the mount system and a less cartoonish look overall.
- New model is player-only. Monster werewolves keep the old model.
- Female werewolf model is in development but not ready to show. The direction is "beast, not sexy werewolf." Expect longer tails, different fur density and adjusted musculature.
- Fur color will be free unlockable skill styles. Gray (base), black (Berserker) and white (Pack Leader) will all be unlockable in-game with no crowns.
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Piercing Howl replaced with Gnash. A two-part bite attack: physical damage on the first hit, bleed with an execute component on the second.
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Pounce/Carnage is now distance-based. Far from target? You leap. Already in melee? You go straight into Carnage.
- Still runs on all fours when sprinting. The speed threshold has been adjusted since werewolves are faster by default now.
- Model size remains unchanged.
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Werewolf Transformation reworked. Costs 100 Ultimate to transform. Staying in werewolf form now drains Ultimate over time instead of a fixed timer while in combat. Out of combat the drain is much lower. Generating Ultimate extends your transformation.
- Hybrid stat scaling. Werewolf abilities will now scale off your highest stats instead of Stamina only, so Magicka builds are no longer at a disadvantage. Ability costs are also reduced.
The design goal for ESO Werewolf: aggressive, mobile and dynamic with a lower skill ceiling. Less buff juggling, more hunting.
Concept art for the black and white werewolf fur color skill styles
Old and new ESO werewolf models from front and back
Class Mastery Passives in ESO Update 50
ESO Class Mastery Passives are a new set of bonuses coming in Update 50 (June 2026), designed to narrow the gap between pure-class builds (using all three of your class skill lines) and subclass builds (replacing one class skill line with another class line).
Senior Combat Designer Alec Verish described it as a stop-gap measure between the ongoing class reworks, with passives adjusted as each class gets its full refresh.
How ESO Class Mastery Works
- Class Mastery Passive Skill Line is inlj available when you have your three original skill lines selected.
- Get all three of your class skill lines to level 50
- Choose two passives from a pool of five
- They do not cost skill points
- Some passives may block others from being selected at the same time
- Respec them the same way you respec normal abilities
All names and numbers are work in progress. Alec Verish summed up the team's approach: "We'll do what needs to be done, and we'll have a lot of fun while we're doing it too."
ESO Templar Class Mastery
Templar. Built around Sacred Ground. Multiple passives trigger when Sacred Ground is active and work off each other, stacking benefits for blocking, healing and shielding. DPS options boost Burning Light and Illuminate.
ESO Sorcerer Class Mastery
Sorcerer. Better sustain, stronger shields and the old Implosion passive is back in a balanced form. One passive gets weaker for each permanent pet you have active.
ESO Dragonknight Class Mastery
Dragonknight. The longer you fight, the stronger you get. Builds on the new Landslide mechanic from the recent class refresh. Tanks get blocking bonuses, DPS gets stacking flame damage from DoTs and Storm Voice can become a group buff tool. Verish noted these help make up for the old Helping Hands passive being removed.
ESO Nightblade Class Mastery
Nightblade. Burst damage and execute focus. One passive raises the Critical Damage cap higher than any other class. Another increases your damage based on how low your target's health is while also making you harder to kill. Additional options for group support and Ultimate generation through crits.
ESO Warden Class Mastery
Warden. Kept broad on purpose since the Warden class refresh is next. One passive adds Major Brittle, a strong debuff with very few sources in ESO right now. Others reward applying multiple status effects and improve healing across skill lines.
ESO Necromancer Class Mastery
Necromancer. Corpse mechanics taken further. You can now mark living enemies as corpses, letting you use corpse abilities in fights where no corpses exist. New tech lets buff stacks drop off one at a time instead of all at once.
ESO Arcanist Class Mastery
Arcanist. All about Crux. One passive was cut during early Arcanist development for being too powerful and is now back as a pure-class reward. Opens up ability combos that were not possible before due to Crux limits. Healers can generate Crux from healing with no cooldown.
Challenge Difficulty Coming to ESO in Update 50
ESO is adding four difficulty options for overworld/overland content in Update 50: Adventure, Seasoned, Master and Vestige. You can switch between them from your character window (C key on PC, dropdown on console) at any time.
- Adventure is what the game is like right now. Nothing changes if you stay on this setting.
- Seasoned, Master and Vestige make enemies hit harder and reduce your damage, but you earn more gold and XP in return.
- The system only works in overworld/overland. It turns off automatically in dungeons, trials, arenas, PvP zones, Infinite Archive and Night Market.
- Traps in the world are also affected. Fire traps and bear traps can kill you on higher settings.
- You can use it from level 1, but it does not apply during the opening tutorial.
- A Golden Pursuit campaign tied to Challenge Difficulty will start a couple of weeks after the system goes live.
Crimson Veldt: New ESO Trial in Season 1
Mike Finnigan (Associate Design Director) showed four concept art pieces for the Crimson Veldt trial that is coming in ESO Season 1. (Not part of Update 50)
- Set in Hircine's Hunting Grounds. Features savannas and canyons, not heavy forest.
- Darker tone. The team picked a specific side of Hircine to give the trial its own feel, similar to how the Deadlands had both its fire-and-brimstone look and the Stormlands.
- Concept art showed the starting area and a tower and elevator down into the trial.
- No Indrik boss in Crimson Veldt. That is already in the March of Sacrifices dungeon which you can even experience solo later in the year with solo-mode dungeons.
- The final piece shown was the Butcher's Belly, a boss fight arena.
Upcoming ESO Streams
- March 26: Livestream with Kira Ross Schlitt covering Update 50 player experience improvements
- March 31: Seasons Direct livestream
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