The Season of the Dragon continues with two Dragon-themed dungeons: Moongrave Fane and Lair of Maarselok. Delve into these deadly new four-player dungeons and encounter challenging boss fights and amazing stories that expand upon the year-long adventure.
ESO Scalebreaker DLC
The Season of the Dragon continues with two Dragon-themed dungeons: Moongrave Fane and Lair of Maarselok. Delve into these deadly new four-player dungeons and encounter challenging boss fights and amazing stories that expand upon the year-long adventure.
- Lair of Maarselok (Dungeon)
- Moongrave Fane (Dungeon)
Armor Sets in the Scalebreaker DLC
Dungeon
Level 50 - CP 160

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a damage over time effect, you apply a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The explosion scales off the higher of your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed active at a time.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a damage over time effect, you apply a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The explosion scales off the higher of your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed active at a time.
Dungeon
Level 50 - CP 160

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.
Dungeon
Level 50 - CP 160

(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them.
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them.
Monster Set
Level 50 - CP 160

(1 item) Adds 657 Critical Chance
(2 items) Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
(2 items) Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
Monster Set
Level 50 - CP 160

(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
(2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 420. This effect can occur once every half second and can stack up to 9 times.
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 420. This effect can occur once every half second and can stack up to 9 times.
Dungeon
Level 50 - CP 160

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Your Light Attacks apply the Touch of Z'en on enemies for 20 seconds. Enemies with the Touch of Z'en take an additional 1% more damage for each damage over time effect you've placed on them, up to 5%. Enemies can only be affected by one Touch of Z'en at a time.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Your Light Attacks apply the Touch of Z'en on enemies for 20 seconds. Enemies with the Touch of Z'en take an additional 1% more damage for each damage over time effect you've placed on them, up to 5%. Enemies can only be affected by one Touch of Z'en at a time.