The Season of the Dragon continues with two Dragon-themed dungeons: Moongrave Fane and Lair of Maarselok. Delve into these deadly new four-player dungeons and encounter challenging boss fights and amazing stories that expand upon the year-long adventure.
(2 items) Adds 657 Critical Chance (3 items) Adds 1096 Maximum Stamina (4 items) Adds 129 Stamina Recovery (5 items) When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 1565 Disease Damage to the target and nearby enemies, plus an additional 30% per enemy hit, up to 180%, scaling off the higher of your Weapon or Spell Damage. You can only trigger one explosion every 0.5 seconds.
An enemy can only have one instance of Blight Seed at a time.
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Stamina (4 items) Adds 1206 Maximum Health (5 items) Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.
(2 items) Adds 1487 Offensive Penetration (3 items) Adds 657 Critical Chance (4 items) Adds 129 Stamina Recovery (5 items) Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them.
(1 item) Adds 657 Critical Chance (2 items) Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
(2 items) Adds 657 Critical Chance (3 items) Adds 1096 Maximum Magicka (4 items) Adds 657 Critical Chance (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
(1 item) Adds 1096 Maximum Stamina (2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
(2 items) Adds 1206 Maximum Health (3 items) Adds 4% Healing Taken (4 items) Adds 1206 Maximum Health (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing taken by 1% and your Physical and Spell Resistance by 420.
This effect can occur once every half second and can stack up to 9 times.
(2 items) Adds 129 Magicka Recovery (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 1096 Maximum Magicka (5 items) Your Light Attacks apply the Touch of Z'en on enemies for 20 seconds. Enemies with the Touch of Z'en take an additional 1% more damage for each damage over time effect you've placed on them, up to 5%. You can only receive the benefit from one Touch of Z'en per enemy