Warfare header
Champion Points Discipline

WARFARE

WARFARE

The Mage Warfare tree is by far the most complex, as it exists of 3 trees in total. The first body represents everything that has to do with damage, be it through direct or indirect cause, single target or AoE. The staff the Mage is holding represents the healing perks.

Additionally, we have 2 other trees, hidden in her chest and her right side elbow, marked by purple stars.

The first in her chest is called Staving Death and provides us with everything that we need to protect ourselves.

The second, Extended Might in her elbow, is meant for Martial damage, as well as additional bonuses to combat in general. The same principle to unlock stars applies to this tree.

In order to unlock specific perks, you have to first unlock them by using any of the three base perks and then unlocking further perks in the tree.

Champion Points Clusters

Champion Points Stars

Name Description
Arcane Supremacy Increases Max Magicka by 26 per stage.
Backstabber Increases your Critical Damage done by 3% per stage against enemies you are flanking.
Battle Mastery Increases your chance to apply a Martial status effect by 30% per stage.
Biting Aura Increases your damage done with area of effect attacks by 2% per stage.
Blessed Increases your Healing Done by 1% per stage.
Bulwark While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Cleansing Revival Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
Cutting Defense You deal 292 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off your Max Health.
Deadly Aim Increase your damage done with single target attacks by 2% per stage.
Duelist's Rebuff Reduces your damage taken by single target attacks by 2% per stage.
Eldritch Insight Grants 260 Max Magicka per stage.
Elemental Aegis Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage.
Endless Endurance Increases your Max Stamina by 26 per stage.
Enduring Resolve Reduces your damage taken by damage over time attacks by 2% per stage.
Enlivening Overflow Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Fighting Finesse Increases your Critical Damage and Critical Healing done by 2% per stage.
Flawless Ritual Increases your chance to apply a Magical status effect by 30% per stage.
Focused Mending Increases your Healing Done with single target heals by 2% per stage.
Foresight After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
From the Brink Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
Hardy Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage.
Hope Infusion Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. Current duration: 1.5 seconds
Ironclad Reduces your damage taken by direct damage attacks by 2% per stage.
Last Stand When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
Master-at-Arms Increases your damage done with direct damage attacks by 2% per stage.
Mighty Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.
Occult Overload Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Piercing Grants 350 Offensive Penetration per stage.
Precision Grants 160 Critical Chance per stage.
Preparation Reduces your damage taken from non-player attacks by 5% per stage.
Quick Recovery Increases your Healing Taken by 1% per stage.
Reaving Blows When you deal Direct Damage you heal for 7% of the damage done.
Reinforced When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Rejuvenator Grants 33 Weapon and Spell Damage to your healing abilities per stage.
Resilience Grants 132 Critical Resistance per stage.
Riposte When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
Salve of Renewal Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.
Soothing Tide Increases your Healing Done by area of effect heals by 2% per stage.
Swift Renewal Increases your Healing Done with healing over time effects by 2% per stage.
Thaumaturge Increases your damage done with damage over time effects by 2% per stage.
Tireless Discipline Grants 260 Max Stamina per stage.
Unassailable Reduces your damage taken by area of effect attacks by 2% per stage.
Untamed Aggression Increases your Weapon and Spell Damage by 3 per stage.
War Mage Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert Increases your damage done with Light and Heavy Attacks by 3% per stage.
Wrathful Strikes Grants 33 Weapon and Spell Damage to your damaging abilities per stage.

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