Force of Nature - Champion Points Star - ESO
Force of Nature is a Champion Point star in the Warfare discipline in the Elder Scrolls Online.
Warfare
Extended Might
Increases your Offensive Penetration by 660 for every status effect your target has.
Discipline: Warfare
Cluster: Extended Might
Is slotable: Yes
Jump points: 0, 50
Max points: 50
Links:
Top builds using Force of Nature
Other Champion Points Stars in Warfare
| Arcane Supremacy | Increases Max Magicka by 26 per stage. |
| Backstabber | Increases your Critical Damage done by 2% per stage against enemies you are flanking. |
| Battle Mastery | Increases your chance to apply a Martial status effect by 30% per stage. |
| Biting Aura | Increases your damage done with area of effect attacks by 3% per stage. |
| Blessed | Increases your Healing Done by 1% per stage. |
| Bulwark | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. |
| Cleansing Revival | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. |
| Cutting Defense | You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons. |
| Deadly Aim | Increase your damage done with single target attacks by 3% per stage. |
| Duelist's Rebuff | Reduces your damage taken by single target attacks by 3% per stage. |
| Eldritch Insight | Grants 260 Max Magicka per stage. |
| Elemental Aegis | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. |
| Endless Endurance | Increases your Max Stamina by 26 per stage. |
| Enduring Resolve | Reduces your damage taken by damage over time attacks by 3% per stage. |
| Enlivening Overflow | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. |
| Exploiter | Increases your damage done against Off Balance enemies by 2% per stage. |
| Fighting Finesse | Increases your Critical Damage and Critical Healing done by 4% per stage. |
| Flawless Ritual | Increases your chance to apply a Magical status effect by 30% per stage. |
| Focused Mending | Increases your Healing Done with single target heals by 2% per stage. |
| Foresight | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. |
| From the Brink | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. |
| Hardy | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. |
| Hope Infusion | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. Current duration: 1.5 seconds |
| Ironclad | Reduces your damage taken by direct damage attacks by 3% per stage. |
| Last Stand | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. |
| Master-at-Arms | Increases your damage done with direct damage attacks by 3% per stage. |
| Mighty | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. |
| Occult Overload | Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second. |
| Piercing | Grants 350 Offensive Penetration per stage. |
| Precision | Grants 160 Critical Chance per stage. |
| Preparation | Reduces your damage taken from non-player attacks by 5% per stage. |
| Quick Recovery | Increases your healing received by 1% per stage. |
| Reaving Blows | When you deal direct damage you heal for 7% of the damage done. |
| Reinforced | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. |
| Rejuvenator | Grants 41 Weapon and Spell Damage to your healing abilities per stage. |
| Resilience | Grants 132 Critical Resistance per stage. |
| Riposte | When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds. |
| Salve of Renewal | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. |
| Soothing Tide | Increases your Healing Done by area of effect heals by 2% per stage. |
| Swift Renewal | Increases your Healing Done with healing over time effects by 2% per stage. |
| Thaumaturge | Increases your damage done with damage over time effects by 3% per stage. |
| Tireless Discipline | Grants 260 Max Stamina per stage. |
| Unassailable | Reduces your damage taken by area of effect attacks by 3% per stage. |
| Untamed Aggression | Increases your Weapon and Spell Damage by 3 per stage. |
| War Mage | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. |
| Weapons Expert | Increases your damage done with Light and Heavy Attacks by 4% per stage. |
| Wrathful Strikes | Grants 41 Weapon and Spell Damage to your damaging abilities per stage. |
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