Name |
Description |
Arcane Alacrity
|
While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage. |
Bashing Brutality
|
Increases your Bash damage by 60 per stage. |
Bastion
|
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. |
Bloody Renewal
|
Restore 300 Stamina per stage, whenever you kill an enemy. |
Boundless Vitality
|
Grants 28 Max Health per stage. |
Bracing Anchor
|
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. |
Celerity
|
Increases your Movement Speed by 2% per stage. |
Defiance
|
Reduces the cost of Break Free by 110 Stamina per stage. |
Expert Evasion
|
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. |
Fortification
|
Increases the amount of damage you can block by 2% per stage. |
Fortified
|
Grants 34.6 Armor per stage. |
Hardened
|
Increases the duration of Crowd Control Immunity by 3% per stage. |
Hasty
|
Increases your movement speed when Sprinting by 2% per stage. |
Hero's Vigor
|
Grants 280 Max Health per stage. |
Juggernaut
|
While under the effects of Crowd Control Immunity, you take 1% less damage per stage. |
Mystic Tenacity
|
Reduces the duration of Elemental Status Effects applied to you by 5% per stage. |
Nimble Protector
|
Increases your Movement Speed while Bracing by 3% per stage. |
On Guard
|
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. |
Pain's Refuge
|
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. |
Peace of Mind
|
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. |
Piercing Gaze
|
Increases your Stealth Detection by 1 meter per stage. |
Refreshing Stride
|
While Sprinting you gain 100 Health and Magicka Recovery per stage. |
Rejuvenation
|
Grants 1.8 Health, Magicka, and Stamina Recovery per stage. |
Relentlessness
|
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. |
Rousing Speed
|
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity. |
Savage Defense
|
Reduces the cost of Bash by 45 Stamina per stage. |
Shield Master
|
Reduces the cost of your damage shield abilities by 2% per stage. |
Siphoning Spells
|
Restore 300 Magicka per stage, whenever you kill an enemy. |
Slippery
|
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. |
Soothing Shield
|
When you successfully block an attack you have a 15% chance to restore 147 Health per stage. |
Spirit Mastery
|
Decreases the time it takes to resurrect an ally by 33%. |
Sprinter
|
Reduces the cost of Sprint by 20 Stamina per stage. |
Strategic Reserve
|
Gain 30 Health Recovery for every 10 Ultimate you have. |
Survival Instincts
|
While afflicted with a Status Effect, your core combat skills cost 5% less per stage. |
Sustained by Suffering
|
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. |
Tempered Soul
|
Return to life after resurrection with 5% more resources per stage. |
Thrill of the Hunt
|
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. |
Tireless Guardian
|
Reduces the cost of Block by 20 Stamina per stage. |
Tumbling
|
Reduces the cost of Roll Dodge by 120 Stamina per stage. |
Unchained
|
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. |
Ward Master
|
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. |