"Nirntide" Magicka Sorcerer - Zauberer Baue PvE - ESO

This is a really fun build to take into group content that's a little off the meta. It utilizes immense AOE damage while still having that classic heavy-attack sorcerer feel.

By VanillaMoose322   •  Updated vor 2 Monaten

Necrom PvE Magickaschadensausteiler Zauberer

Rüstungssets

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Ausgerüstete aktive Fertigkeiten
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon verderbende blutige Mara
Daedraherz (1)
Drachenblut (1)
Frostmirriam (1)
Nachtschatten (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Bemächtigen icon
Bemächtigen
Erhöht den Schaden deiner schweren Angriffe um 70%.
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Brutalität icon
Größere Brutalität
Erhöht den Waffenschaden um 20%.
Größere Entschlossenheit icon
Größere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 5948
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Raserei icon
Größere Raserei
Erhöht jeden verursachten Schaden um 10%.
Größere Schnelligkeit icon
Größere Schnelligkeit
Erhöht die Bewegungsgeschwindigkeit um 30%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon
Größere Zauberei
Erhöht die Magiekraft um 20%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Größeres Verkrüppeln icon
Größeres Verkrüppeln
Verringert den verursachten Schaden um 10%.
Kleinere Entschlossenheit icon
Kleinere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 2974
Kleinere Kraft icon
Kleinere Kraft
Erhöht kritischen Schaden um 10%.
Kleinere Prophetie icon
Kleinere Prophetie
Erhöht die Chance auf kritische Magietreffer um 6%.
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinere Schnelligkeit icon
Kleinere Schnelligkeit
Erhöht die Bewegungsgeschwindigkeit um 15%.
Kleinerer Schlächter icon
Kleinerer Schlächter
Erhöht den in Verliesen und Prüfungen verursachten Schaden um 5%.
Kleinerer Schutz icon
Kleinerer Schutz
Reduziert den erlittenen Schaden um 5%.

Screenshots

Screenshots von VanillaMoose322
  1. Unbuffed
    Unbuffed
  2. Buffed
    Buffed
1 / 2

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

Welcome! Thanks for taking the time to check out this build. I made it for update 40 after my go-to Daedric Tomb skill “broke”. (I can no longer get my second mine to pop on the same target after the 2 second cooldown; the skill expires before a second one ever goes off). So I set out to make a build that is a practical, balanced option for my sorcerer that still hits hard and is effective at clearing out a room so the group can focus on mechanics/bosses. As much as I appreciate the simplicity of the oaken heavy-attack build, it gets extremely boring for me and so I am always gravitating back to my two-bar builds.

 

There is a lot of flexibility with this build. If you're after more spell penetration you can swap Slimecraw for Kra'gh or Molag Kena for the 124 spell damage. You can also change the trait of your weapons to suit your needs, and you skills also have flex spots where scalding rune can be swapped for crystal fragments or a damage shield/heal depending on how reliable your group healers are and the difficulty of the content you're running. Caltrops can also be swapped for resolving vigor when you have a group member already running it.

 

I love using Coral Riptide on my sorcerer because it's so easy to manage since she has such a small stamina pool to begin with. The extra resources provided by Death Dealer's comes in handy when you're in vet content where things can get dicey and you need that little bit of extra stamina to handle mechanics. I also really love that the two AOE abilities have the same cooldown as Pillar of Nirn; it really makes all the timers line up nicely and the rotation goes smoothly because of it.

 

The rotation on this is pretty self-explanatory if you're already familiar with the sorcerer. Going into a fight you'll always start on the back bar to proc Channeled Acceleration and Critical Surge first, then throw down your two ground abilities; Wall of Elements and Caltrops. These have the same timer but I like to do WoE first so when it pops off I know they both need to be reset, plus I think Caltrops has a better animation cancel when switching to your front bar. Once on your front bar you'll proc Hurricane and then Scalding Rune to finish “setting” your buffs and dots. From there the rotation is just heavy attack, Destructive Clench; heavy attack, Destructive Clench until your timers need reset and it's all rinse and repeat from there.

VanillaMoose322

VanillaMoose322

Aktualisiert vor 2 Monaten