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"Nirntide" Magicka Sorcerer - Построй PvE - ESO

This is a really fun build to take into group content that's a little off the meta. It utilizes immense AOE damage while still having that classic heavy-attack sorcerer feel.

By VanillaMoose322   •  Updated 2 месяца назад

Necrom PvE Боец через магию Sorcerer

Наборы снаряжения

Все экипированные комплекты брони
Экипированные активные умения
Все активные и пассивные звезды

Персонаж

Все о настройке персонажа

Расовые особенности

Атрибуты

  • Icon icon
    Магия
    64
  • Icon icon
    Здоровье
    0
  • Icon icon
    Запас сил
    0

Камень Мундуса, Проклятье

Еда, напитки и зелья
Icon icon Оскверняющая Кровавая Мара
Паслен (1) Сердце даэдра (1) Драконья кровь (1) Морозная мириам (1)
Icon icon
Кронное зелье тройного восстановления
Все пассивные навыки

Sorcerer

Оружейные

Доспешные

Общие

Гильдейские

Военные

Расовые

Положительные и отрицательные накладываемые эффекты (баффы и дебаффы)

Баффы, получаемые от умений, предметов и зелий
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Maim icon
Major Maim
Reduces damage done by 10%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Скриншоты

Скриншоты VanillaMoose322
  1. Unbuffed
    Unbuffed
  2. Buffed
    Buffed
1 / 2

Руководство

Объяснение сборки
Язык этого руководства Английский.

Welcome! Thanks for taking the time to check out this build. I made it for update 40 after my go-to Daedric Tomb skill “broke”. (I can no longer get my second mine to pop on the same target after the 2 second cooldown; the skill expires before a second one ever goes off). So I set out to make a build that is a practical, balanced option for my sorcerer that still hits hard and is effective at clearing out a room so the group can focus on mechanics/bosses. As much as I appreciate the simplicity of the oaken heavy-attack build, it gets extremely boring for me and so I am always gravitating back to my two-bar builds.

 

There is a lot of flexibility with this build. If you're after more spell penetration you can swap Slimecraw for Kra'gh or Molag Kena for the 124 spell damage. You can also change the trait of your weapons to suit your needs, and you skills also have flex spots where scalding rune can be swapped for crystal fragments or a damage shield/heal depending on how reliable your group healers are and the difficulty of the content you're running. Caltrops can also be swapped for resolving vigor when you have a group member already running it.

 

I love using Coral Riptide on my sorcerer because it's so easy to manage since she has such a small stamina pool to begin with. The extra resources provided by Death Dealer's comes in handy when you're in vet content where things can get dicey and you need that little bit of extra stamina to handle mechanics. I also really love that the two AOE abilities have the same cooldown as Pillar of Nirn; it really makes all the timers line up nicely and the rotation goes smoothly because of it.

 

The rotation on this is pretty self-explanatory if you're already familiar with the sorcerer. Going into a fight you'll always start on the back bar to proc Channeled Acceleration and Critical Surge first, then throw down your two ground abilities; Wall of Elements and Caltrops. These have the same timer but I like to do WoE first so when it pops off I know they both need to be reset, plus I think Caltrops has a better animation cancel when switching to your front bar. Once on your front bar you'll proc Hurricane and then Scalding Rune to finish “setting” your buffs and dots. From there the rotation is just heavy attack, Destructive Clench; heavy attack, Destructive Clench until your timers need reset and it's all rinse and repeat from there.

VanillaMoose322

VanillaMoose322

Обновленный 2 месяца назад