Pre-Buff: Shatterspike Mantle - Incinerate - Igneous Weapons
Rotation: Barbed Trap - Standard of Might (for slayer) - Stampede - Bash (Warmask) - Magic Dagger - Flame Lash - Disintegrating Dragonfire - Searing Claw - Carve - Incinerate - Magic Dagger
After this all that needs to be done is keeping up your dots and Magic Dagger, then use Flame Lash/Power Lash while all of your buffs are active.
The top priority is keeping up Travelling Knife/Magic Dagger for the 8% damage buff, then keeping up all of your sticky dots to contribute towards the maximum 5 stacks of Z'ens for another 5% damage buff. Last priority will always be using Flame Lash/Power Lash - even if your stacks are about to fall off, make sure your Travelling Knife/Magic Dagger and sticky dots are all active before using your Power Lash/Flame Lash.
Note:
- Sul-Xans can be switched for Alkosh, during add pulls if there is no one else in group using Alkosh. In an ideal world, it's better, as of U50, for a Werewolf to run Alkosh as this set doesn't fit in this build.
- Barbed Trap or Igneous Weapons is your flex spot if you need to run a heal or anything else, and if the raid lead doesn't require you to run the Magic Dagger then this specifically will change to Burning Talons beause they have the exact same timer.
Your other options for sets instead of Sul-Xan, notably during add pulls, will be Aegis Caller for extra cleave, Mechanical Acuity for the extra crit during more co-ordinated burst fights or Arkasis if you want to tank your damage down even more, but help the team get more ult! Ansuul's Torment is also great consideration for a flat 7% dps buff.