Vengeance Impulse Skill - ESO
Vengeance Impulse is a skill in the Vengeance Destruction Staff skill line under the Weapon category in ESO (the Elder Scrolls Online)
Note: Vengeance skills can only be used in vengeance PVP campaigns.
Vengeance Destruction Staff
Cost: 3780 Magicka
Target: Area
Radius: 6 meters
Effect
Release a surge of elemental energy, dealing 7875 Magic Damage to up to 3 nearby enemies.
Fire Impulse converts some of the initial hit into damage over time.
Frost Impulse costs more but provides Minor Protection.
Shock Impulse deals less damage but has a chance to deal increased damage.
- Name:
- Vengeance Impulse
- Description:
- Vengeance Impulse is a skill in the Vengeance Destruction Staff skill line under the Weapon category in ESO (the Elder Scrolls Online)
- Found in
- Weapon » Vengeance Destruction Staff
Buffs
Status effects
Champion Points that buff Vengeance Impulse
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Images of Vengeance Impulse
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Vengeance Destruction Staff skills
| Ultimate abilities | |
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Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to up to 3 enemies in the area, dealing 21000 Magic Damage. | Active abilities |
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Focus on one of the elemental energies with your staff and blast an enemy for 9450 Flame Damage 9450 Frost Damage, or 9450 Shock Damage. |
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Slam your staff down to create an elemental field in front of you, dealing 15750 Magic Damage to up to 3 enemies in front of you over 5 seconds. Wall of Fire deals more damage. Wall of Frost snares enemies. Wall of Storms sets enemies Off Balance. |
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Devastate an enemy with an enhanced charge from your staff, dealing 4725 Magic Damage and an additional 12285 Magic Damage over 6 seconds. Flame Touch converts the initial hit into damage over time. Frost Touch converts some of the damage over time into initial damage. Shock Touch deals damage more rapidly. |
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 25 seconds, reducing their Physical and Spell Resistance by 5948. |
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Release a surge of elemental energy, dealing 7875 Magic Damage to up to 3 nearby enemies. Fire Impulse converts some of the initial hit into damage over time. Frost Impulse costs more but provides Minor Protection. Shock Impulse deals less damage but has a chance to deal increased damage. |
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