PvP
Level 50 - CP 160
Reactive Armor
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1206 Maximum Health
(5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
Weapons
Jewels
Heavy Armor
Name: Reactive ArmorJewels
Heavy Armor
Type: PvP
DLC Requirement: Imperial City
Location: Location info: Tel Var Merchant
Reactive Armor is an armor set in the Elder Scrolls Online that can be obtained in Imperial Sewers. It is part of the Imperial City DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Reactive Armor.
This armor set was discussed on Reddit. Learn what other players think about Reactive Armor.
Frequently asked questions
Which DLC do I need to obtain Reactive Armor in ESO?
To obtain Reactive Armor you must own the Imperial City DLCWhere does Reactive Armor drop in ESO?
Reactive Armor drops in Imperial SewersRelated
PvP
Level 50 - CP 160
Soldier of Anguish
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds.
PvP
Level 50 - CP 160
Jerall Mountains Warchief
(1 item) Adds 129 Weapon and Spell Damage(2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
PvP
Level 50 - CP 160
Hew and Sunder
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.