PvP
Level 50 - CP 160
Thews of the Harbinger
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.
Weapons
Heavy Armor
Jewels
Medium Armor
Light Armor
Name: Thews of the HarbingerHeavy Armor
Jewels
Medium Armor
Light Armor
Type: PvP
DLC Requirement: Imperial City
Style: Nord
Location: Location info: Tel Var Merchant
Champion Points that buff this armor set
- Backstabber (only while slotted)
- Boundless Vitality (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Hero's Vigor
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Thews of the Harbinger.
This armor set was discussed on Reddit. Learn what other players think about Thews of the Harbinger.
Frequently asked questions
Which DLC do I need to obtain Thews of the Harbinger in ESO?
To obtain Thews of the Harbinger you must own the Imperial City DLCWhere does Thews of the Harbinger drop in ESO?
Thews of the Harbinger drops in Imperial SewersRelated
PvP
Level 50 - CP 160
Coward's Gear
(2 items) Adds 1206 Maximum Health(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
PvP
Level 50 - CP 160
Fasalla's Guile
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Adds 1487 Armor, While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
PvP
Level 50 - CP 160
Hrothgar's Chill
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Offensive Penetration
(5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.