PvP
Level 50 - CP 160
Imperial Physique
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Medium Armor
Jewels
Weapons
Heavy Armor
Light Armor
Name: Imperial PhysiqueJewels
Weapons
Heavy Armor
Light Armor
Type: PvP
DLC Requirement: Imperial City
Style: Order of the Hour
Location: Location info: Tel Var Merchant
Imperial Physique is an armor set in the Elder Scrolls Online that can be obtained in Imperial Sewers. It is part of the Imperial City DLC pack.
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This armor set was discussed on Reddit. Learn what other players think about Imperial Physique.
This armor set was discussed on Reddit. Learn what other players think about Imperial Physique.
Frequently asked questions
Which DLC do I need to obtain Imperial Physique in ESO?
To obtain Imperial Physique you must own the Imperial City DLCWhere does Imperial Physique drop in ESO?
Imperial Physique drops in Imperial SewersBuilds & Guides using the Imperial Physique set
Related
PvP
Level 50 - CP 160
Ravager
(2 items) Adds 657 Critical Chance(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
PvP
Level 50 - CP 160
Affliction
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.