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Lord Warden Set - ESO header

Lord Warden Set - ESO

Lord Warden Set - ESO

Monster Set Level 50 - CP 160
Lord Warden Monster Set Armor Set Icon icon

Lord Warden

(1 item) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.
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Heavy Armor
Light Armor
Medium Armor
Name: Lord Warden
Type: Monster Set
DLC Requirement: Imperial City
Style: Undaunted
Location: Lord Warden is an armor set in the Elder Scrolls Online that can be obtained in Imperial City Prison. It is part of the Imperial City DLC pack.

Drop information:
  • The head drops from the corresponding Imperial City district boss
  • The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Lord Warden.

Frequently asked questions

Which DLC do I need to obtain Lord Warden in ESO?

To obtain Lord Warden you must own the Imperial City DLC

Where does Lord Warden drop in ESO?

Lord Warden drops in Imperial City Prison

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Monster Set Level 50 - CP 160
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(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
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Selene

(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 6463 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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Monster Set Level 50 - CP 160
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Baron Thirsk

(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
(2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 1377 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
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Monster Set Level 50 - CP 160
Archdruid Devyric Monster Set Armor Set Icon icon

Archdruid Devyric

(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 2469 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

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