PvP
Level 50 - CP 160
Jerall Mountains Warchief
(1 item) Adds 129 Weapon and Spell Damage(2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
Medium Armor
Light Armor
Heavy Armor
Name: Jerall Mountains WarchiefLight Armor
Heavy Armor
Type: PvP
Style: Undaunted
Location: Location info: The masks and shoulders can be purchased from the Elite Gear Vendor for 50k AP each
Jerall Mountains Warchief is an armor set in the Elder Scrolls Online that can be obtained in Cyrodiil. It is part of the base game.
Frequently asked questions
Which DLC do I need to obtain Jerall Mountains Warchief in ESO?
Jerall Mountains Warchief is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Jerall Mountains Warchief drop in ESO?
Jerall Mountains Warchief drops in CyrodiilJerall Mountains Warchief in the news
ESO's New Monster Sets - Are They Worth Using?
A review of the new monster sets being added to the Elder Scrolls Online in Update 39.
A review of the new monster sets being added to the Elder Scrolls Online in Update 39.
Related
PvP
Level 50 - CP 160
Siegemaster's Focus
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
PvP
Level 50 - CP 160
Battalion Defender
(2 items) Adds 1206 Maximum Health(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 4% Healing Done
(5 items) When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.
PvP
Level 50 - CP 160
Beckoning Steel
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.